Podcast 2 – June 1 2016

https://soundcloud.com/poweruponline/powerup-powercast-2-june-1-2016

The latest PowerUP Online Podcast is now up!  We apologize for the audio issues this week – we had an issue during the recording process we didn’t realize until after the recording was completed.  We have taken measures to ensure better audio quality in the future.

Doom Review

Doom is synonymous with FPS.  Early games in the genre were dubbed “Doom Clones” and often carried the stigma of never being quite as good as the id-developed shareware hit.  Doom II landed in 1994, just one year after the original, but things would be pretty quiet for the franchise for about a decade after, with Ultimate Doom and Final Doom being the endcaps on the original Doom saga.  Doom 3 brought some new life to the franchise in 2004, focusing more on jump scares and horror elements than just mowing down endless hordes of hellspawn, serving as a reboot to the franchise, but, again, things would go quiet.  There was one expansion, Resurrection of Evil, and several promises of a sequel, but that would never see the light of day.

Fast forward another decade, and enter Doom – no numbers, no subtitles, just DOOM.   Yet another reboot of the franchise, Doom the new brings things back to a more traditional styled action-oriented shooter experience.

The game begins with absolutely no exposition – not unlike starting up the original DOS classic.  You play the voiceless DOOM MARINE and awaken bound to a table and surrounded by grotesque minions of hell.  Evil things need killing and you have the means to do so.  That’s your motivation, and that’s all the exposition you get as the game thrusts you head first into a nonstop killing spree.  There is plenty of story in Doom, though, and you’ll encounter it by way of data logs, infrequent cutscenes, and bits of text on loading screens.  It gives you enough motivation to continue killing (because just shooting ugly bastards may not be enough for modern audiences), but never actually gets in the way of said killing.  It’s a story that does its job to keep you interested for the ten to fifteen hours it’ll probably take you to beat (it took me around 20 on Hurt Me Plenty) but it, thankfully, never takes itself too seriously.

The impressively large single player campaign is composed of 13 huge levels – all of which feature a smattering of secret areas and collectible items.  Progression through the game feels similar to a hybrid of classic Doom and Metroid Prime, with sprawling levels and moderate backtracking to get to the next area after picking up a colored keycard or new ability.  There’s plenty to go back for if you’re a completionist with dozens of well-hidden secrets to test your exploration skills, gameplay challenges for meeting certain requirements in any given level, not to mention just how damned fun the game is.  It’s incredibly replayable.

Gunplay in the new Doom feels absolutely fantastic.  Guns have weight, shots have impact, and, just like the game that spawned the series, there’s no reloading.  You’ve got a number of rounds in your inventory, sure, but you never have to actively reload your guns which have seemingly endless clips.  Ammo is always in abundant supply, as well.  The game never leaves you out to dry and, if you do begin to run low on rounds, you can whip out the powerful chainsaw for a quick, on-demand ammo drop when you rip through a nearby enemy.  To keep things balanced with the chainsaw, which can take down any non-boss enemy with one hit, the weapon runs on fuel and harder enemies will consume more fuel – so a possessed will take one bar of fuel, a revenant will take three, and a mancubus will take five.  As powerful as you feel never having to pause to reload, the game makes sure you never feel too powerful at any given time.  There’s plenty of death to be had in Doom and, depending on your difficulty, you’ll probably get more than your fair share.

Outside the campaign, the game offers a variety of multiplayer modes in addition to a scenario editor called Snap Map.  While the multiplayer modes have received little love from fans and press alike, Snap Map opens up endless possibilities for new gaming experiences.  It’s basically Super Mario Maker with guns.  And demons.  And gobs of goo.  Snap Map is impressive in how much you can do with it – everything from the map layout, enemy placement, items, spawns, and sound effects are up to you.  You can place interactive switches that trigger events in the level, program paths and behaviors for your enemies, set conditions and objectives to win your scenario.  It’s a great, simple to use tool that basically makes you an FPS dungeon master in charge of mini campaign.  The community offerings are hit and miss, to be sure, but there is so much potential with what is possible the Snap Map tools that you can spend countless hours in this game – whether you’re constructing your own scenarios, or playing maps posted by the community.

The resurgence of id’s iconic properties like Wolfenstein and Doom is exciting to me as someone who grew up with those properties for the nostalgic value, but also to see how well the franchises can hold up in these new iterations.  Much like Wolfenstein: The New Order that came before it, Doom is absolutely worth a playthrough.  The multiplayer may leave you wanting, but the campaign and snapmap community should keep you satisfied for, potentially, endless hours.

Good – 3 / 3

Writers needed!

It’s becoming more and more challenging to post regularly as I continuously work on other projects.  PowerUp is still something that I love doing, but I don’t have the time to commit to it that it really deserves… so I need your help.  Entertainment writers, game and film enthusiasts, people with strong opinions… I need you!  If you have any passion for the entertainment industry and are vocal about your passions and opinions, I’d love to hear from you.  Simply send an email with the subject line “Write For PowerUp” to “poweruponline AT outlook DOT com” and I’ll get in touch with you.  I’d like to hear your area of expertise; tell me your favorite movie, game, and band; and provide a brief writing sample in the body of the email.  ABSOLUTELY NO ATTACHMENTS!  Word documents, .pdf files, pictures… none of it.  If there is an attachment, you will not be considered in any capacity.

Please note this is not a paid position.  PowerUp does not have a revenue flow and is entirely for sharing your passions in entertainment.  What I’d really like to see is some more views that differ from my own (I’m primarily an Xbox gamer, I have a Windows Phone, and I’ve got Windows 8.1 running on all of my computers… so, anybody who is outside of that Microsoft loop would be a breath of fresh air for my readers, I’m sure).  I’d like to see PowerUp feature more mobile entries focusing on Apps as well as indie games.  Film and music are also areas of opportunity.

Thanks for your interest, and I look forward to hearing from you!

Andrew T.S. Bedgood

Fable Anniversary Re-Review

Fable Anniversary

It’s hard to think that ten years ago, now, I was taking my first trip to Albion – a curious land that would devour hours of my time and earn my devout allegiance.  Fable has never been known for a lengthy main campaign, but the games have always offered a substantial amount of side content and secrets that encourage players to invest more than the 10 or so hours it would take to just beat the game.  The franchise has been the victim of its own over-hyping, but nonetheless it’s a franchise I hold near and dear to my heart and I’m thrilled that I now have the opportunity to replay the first game, my personal favorite, fully remade.

Fable is an interesting beast.  As a friend of mine has described the games, “It’s very British.”  It’s a cheeky game with some great hit-or-miss humour but all wrapped in a charming package with a great story.  The storytelling in Fable has never been high art or anything of that sort, but the games always have a well-crafted, non-linear plot, something I appreciate.  The Fable universe has been keeping me entertained and intrigued for ten years now, and I’m pleased to say that the re-release more than does the premiere installment justice.

Fable Ann Compare 1I’ve really grown to appreciate how Microsoft handles their remakes.  While you see a ton of “HD” re-releases from the last console generation hitting the market from several other publishers, those games suffer from a severe case of “uprezzing.”  Little more is done with those titles than giving players new high-resolution textures and widescreen support to stare at – the visuals are still relatively unchanged from the initial game release.  Now new character models, no new particle effects, no new lighting, no new audio… it’s the same game but just a bit (and I mean a bit) shinier.

Microsoft Studios, on the other hand, completely remakes the game visually.  The original game content and experience is untouched (aside from maybe some new controller options) while the game’s visuals are rebuilt with maybe a healthy helping of new audio to go along with it (with Halo: Combat Evolved Anniversary being a prime example of new audio really lending to the rebuilt experience).  It’s not just a high resolution copy of an already made game, it’s a complete visual reimagining of a world we’re already familiar with.  Perfect Dark and Halo really demonstrated that Microsoft was dedicated to nurturing its properties and giving fans more than just a recycled product.  Fable does the same.

While the gameplay may not hold up as well next to its more modern counterparts, the experience that I loved ten years ago is still there.  The belching, the farting, the questing… it’s still the classic Fable experience that so consumed much of my mid-to-late teen years and every moment I spend in the game is accompanied by a nostalgic high.  I love Fable and this is the game that always comes to mind when I think of revisiting Albion… I’m almost ashamed that it’s been so long since I’ve worked my way through the first game (which, I’ll admit, I haven’t played through since Fable II was released).  I’m not, though.  Playing through Fable Anniversary, in spite of the many, many times I’ve played through the first game, is, amidst the nostalgia, almost a new experience again since it has been so long.  It feels fresh, yet familiar and not just because of the visual update.

The visuals, though, are great.  It’s really nice to see that such a great amount of care went into rebuilding the world of Albion.  It is, however, hindered by the aged and clunky animations of the 2004 game hiding underneath.  While some things feel revamped and fluid, there are those awkward moments where characters will freeze and whip around robotically.  It’s jarring and takes from the experience ever so slightly – but as a whole, the game looks great and the love that went into recreating Albion is apparent in every screen.

Fable Ann Compare 2

I know I may be biased and looking at the game through rose-tinted glasses or whatever, but Fable Anniversary feels great.  Playing the game brings me some kind of gaming bliss and the new visuals should set a new standard for HD remakes – something I also said about Halo: Combat Evolved Anniversary.  I feel like the folks working under the Microsoft Studios banner aren’t given enough credit for the work they do on their HD remakes – though that’s a topic for another time, I suppose.

Fable Anniversary is an old game dressed in new game clothing.  It’s as fun as it was ten years ago, but looks substantially better.  Giving loyal Xbox fans achievements to earn is another plus.  Fable is a piece of gaming history and this Anniversary re-release does it justice, it would be hard, even when not considering my bias, to not recommend this game… it’s just too much fun and the budget price makes it even more enticing.

 

Fable Anniversary: 4 out of 5

Microsoft now wholly owns Gears of War

Crimson Omen

Gears of War is a big franchise – one that’s managed to stay exclusive to Microsoft’s Xbox platforms for 8 years due to a close partnership with Epic Games.  Each game in the franchise was published by Microsoft, but the intellectual property still remained in the possession of Epic – meaning that Epic, after fulfilling their agreement with Microsoft, could have potentially brought the franchise to Sony’s platforms.  This has now changed as Microsoft is now the IP owner of the Gears of War franchise – a win for Microsoft who, since the release of the Kinect, has been struggling to boost their library of exclusive titles.

As an avid gamer, I would like to see Microsoft pursue more new franchises, but a Gears game on my Xbox one is mighty tempting.  On the other side, while I have yet to play Judgment, I felt that the third game was a solid conclusion to the franchise.  As much as I love playing Gears of War, I do feel like sometimes it’s okay to let a franchise end – especially when the end pretty well concludes the story.

Next Halo coming to Xbox One in 2014

Halo

Halo for the Xbox one has been confirmed for a 2014 release. The game was announced at this past E3 as simply “Halo” and Microsoft states that the reason we haven’t heard a confirmation regarding a release window for the next entry in the Halo saga is due to the newest game not having an official title just yet – suggesting Microsoft doesn’t want to commit to Halo 5 for the Chief’s next battle.

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Hello Games announces No Man’s Sky

nomanssky

Hello Games, developer of Joe Danger, has announced today on VGX the next gen title No Man’s Sky.  The game will be a science fiction featuring a huge universe that encourages exploration with multiple planets to explore from top to bottom.  The game promises that the stars in the sky are suns featuring planets that can be explored with a “living” persistent world.  It looks like a game with a lot of promise and I’ll be sure to post more regarding this game when more details become available.