Storytelling is one of the biggest things I love about gaming. Being able to experience stories in an interactive way makes the stories come to life, in my opinion, more than the passive experiences movies and books give you (though I greatly enjoy those mediums as well). It’s long been my dream to be a screenwriter for games, and so I’ve always had a great deal of respect for the men and women who manage to make their ideas come to life in an interactive way. Some of my favorite gaming storytellers include Quantic Dream’s David Cage and Shenmue creator Yu Suzuki. Heavy Rain, Indigo Prophecy, and Shenmue remain some of my favorite games. With that said, here’s a nice, long interview featuring those two gentlemen as well as former HALO creative director Ryan Payton. It’s an interesting look at what goes into telling great interactive stories and for anybody interested in that process, is definitely worth a watch.