An official statement from Lucasfilm informs readers that the planned re-releases of the Star Wars films in 3D have been postponed. The posting specifically states Episodes II and III are the films being postponed with no mention of the films in the original trilogy. With the statement that Lucasfilm will “focus 100 percent of our efforts on Star Wars: Episode VII,” it is entirely likely that the 3D re-releases of the original films has been altogether canceled. Given that there has already been a lot of work done on converting the remaining prequel films to 3D, it’s a safe bet that, despite the delay, Attack of the Clones and Revenge of the Sith will make their ways back to the big screen.
The upcoming Xbox 360-exclusive Gears of War prequel will be getting a demo of its new game mode dubbed “OverRun” this March. Gamers who opt to pre-order Gears of War: Judgment at GameStop will be granted early access to the game mode demo beginning on March 15–the demo will become open to the public four days later on March 19.
OverRun mode sounds to be an evolution of the Horde and Beast combined with the traditional competitive multiplayer modes from previous entries in the franchise. It consists of two timed rounds where players are attacking as the Locust Horde or defending against waves of the Horde as COGs.
Gears of War: Judgment releases in North America on March 19, 2013.
UPDATE: From Major Nelson’s blog: “As an added bonus, multiplayer experience points (XP) earned will carry over to the final game for players who purchase and play “Judgment” in the first week following its U.S. release.”
If NME, The Verge, Clash Music, and Hollywood Reporter are to be believed, Daft Punk is likely to release a new album this spring. This new album will be the first studio recording from Daft Punk since their TRON: Legacy soundtrack from 2010 and their first original project since 2005’s Human After All.
Daft Punk’s first three studio albums (Homework, Discovery, and the aforementioned Human After All) were released by Virgin Records. Daft Punk recently left Virgin and signed on with Sony’s Columbia Records–this news was first reported by French newspaper Le Parisien. This fourth studio album, the title of which is currently unknown, will be released by Daft Punk’s new label and is expected this spring.
Proper horror games are few and far between these days, and they tend to creep up more on PC thanks to independent developers and distribution platforms like steam. Since its introduction, Xbox Live Indie Games (XBLIG) has been largely abused by a community of users determined to make their mark by releasing complete garbage or “me-too” knock offs. There have been several solid releases in the XBLIG marketplace over the years, yes, but they’re constantly becoming harder and harder to find with each new day of unsolicited downloadable shovelware. White Noise: A Tale of Horror is one of those shameless copycats… but it’s a very good one.
While I haven’t played Slender: The Eight Pages, I wasn’t completely ignorant to the fact that White Noise was a rip off; despite this, I felt starved for a good scare and decided to give White Noise a try… after all, it was only $1 (80 MSP). I am pleased to say that it was a very worthwhile purchase.
Since I haven’t played Slender, I can’t draw comparisons between the two (though I have heard they are essentially identical games); instead, I will be reviewing White Noise based on its ownmerits.
White Noise is a simple game following a simple formula: plop players in random locations in the middle of a creepy forest with nothing but a flashlight and the will to outrun a terrifying, shadowy creature set on making you dead. Players are tasked with recovering eight tape recorders hidden throughout various creepy locations featuring run-down architecture and ominous noises. There are few cues or hints as to where the recordings are located–static noises are used to indicate the player is close to an audio log, but the game doesn’t feature a HUD or any other markers indicating where the logs may be found. It’s a bit of a cop-out to increase the game’s longevity by encouraging multiple playthroughs to acclimate one’s self to the game’s environment, but it’s surprisingly effective as the game rarely feels monotonous as the tension never seems to subside.
Being placed in random locations, it’s a challenge to get oriented from the beginning, and having the viewing area limited to only what the flashlight illuminates certainly doesn’t make things easier. While it can be easy enough to get back on a familiar path, once players start picking up the audio logs, the shadowy figure begins making appearances, forcing players to run and (possibly) get lost again. Audio-visual cues indicate when the creature is close (featuring snowy static around the border of the screen and fitting audio when the shadow figure is near), and a lot times it comes completely out of nowhere. White Noise is incredibly effective at the jump scare, and it manages to make that startling moment last with a sense of danger and tension after the initial startling revelation that there is a monster nearby. There is no offense against the creature, players’ only option is to run away. Running isn’t unlimited, either–and it’s certainly not fast. I found myself tightly gripping the right trigger (used for sprinting) in desperation hoping that I could get away from the creature–it only worked sometimes.
Adding to the tension is the game’s beautifully rendered horror world. Being mostly shrouded in darkness probably helps this game to be more visually appealing, but there’s no denying that it’s one of the best looking (if not the best looking) games on XBLIG. The forest is genuinely creepy and the run down cemetery and crumbling monuments decorating the world help add to that feeling of uneasiness.
The sound design is equally effective. The game’s score appropriately becomes more and more intense with each audio log the player recovers–adding to the heart pounding intensity as each note bursting through the speakers nearly shouts, “It’s coming to get you!” The sounds of nature and other haunting noises are as misleading as they are cause for dread.
Story, on the other hand, is nearly non-existent. The game begins with a text introduction before plopping players into the woods to gather audio logs they cannot listen to–they’re merely tokens of progress that can be used to unlock gameplay bonuses from the game’s menu. I’m a sucker for horror as much as I am a fan of lore–that this game actually managed to frighten me and that it only cost a dollar are reason’s I’m willing to look the other way in regards to plot. As much as I would have loved there to be an actual story, it could have also detracted from the experience if it were poorly written or thought out.
White Noise may not be a beacon of originality or the zenith of storytelling, but it’s a mighty fine horror experience. The scares, as cheap as they may be, are genuine and lasting–this isn’t something that can be said about most of the AAA “horror” games out there now. I’d love to see more horror content make its way to the Indie Games channel on Xbox Live and I think White Noise is a great first step in that direction. If you are starved for a good horror experience, White Noise is well worth the dollar and time.
White Noise: A Horror Tale A Tale of Horror is currently available on XBLIG for 80 MSP.
Internet Explorer (IE) has long been looked upon as the punchline of a bad joke in the world of web browsers. It’s slow, clunky, and an all around pain to work with. Nobody who knows better willingly subjects themselves to using IE, right?
Well, Microsoft is aware of the status of Windows’ default browser and is trying to win back users with the IE’s latest iteration. IE 10 is apparently faster than the competition (beating out Chrome and Firefox, according to PC Mag) and has been well received since its release. There’s one major problem with it, though: it’s Internet Explorer.
Users feel compelled to stay away from Microsoft’s browser due to it being nearly unusable in past iterations–Microsoft wants these users to rethink their predispositions. Apologizing for years of subjecting Windows users to terrible browsers, Microsoft offered the world this charming advertisement that ends with letting us all know that just as we all have grown up, so has IE:
While I am comfortable using Chrome, I may give IE 10 a look in the future to see how the browser has improved over the years. It’s highly unlikely that it will replace Chrome as my default browser, but I’m willing to give it a chance to impress me.
Zeboyd Games will release the final installment of the Penny Arcade game series this spring. The franchise began with Hothead Games’ 2008 release of On the Rain-Slick Precipice of Darkness: Episode 1 and went on hiatus for several years after the third game was cancelled by Hothead; after which, Zeboyd stepped in and released Rain-Slick 3 on Windows PC and XBOX Live Indie Games (XBLIG) in 2012. The third installment of the franchise was a departure from Hothead’s two Penny Arcade releases featuring “retro” art and gameplay styles.
Zeboyd worked with an outline for their first Penny Arcade game and were creatively limited with what they could do regarding narrative. For Penny Arcade On the Rain-Slick Precipice of Darkness 4, Zeboyd conferred with Jerry Holkins to develop a narrative where the developer had more creative freedom.
Another change to this installment in the franchise is more freedom for the players. Zeboyd’s Robert Boyd said, “[F]ans complained that they felt that the third game was too linear…. [W]e’ve added more optional areas in the fourth game and… more secrets and secondary routes….” The overworld of Rain-Slick 4 will be freely explorable, the dungeons feature multiple paths, and the gameplay has been tweaked to encourage more diversity in gameplay so that players don’t stick with a single strategy.
Penny Arcade On the Rain-Slick Precipice of Darkness 4 begins after “the world has been destroyed” and players are “thrust into the last pocket of existence – the Underhell.” Players will be able to experience the end of this saga on PC or XBLIG when the game releases this spring for $4.99 (400 MSP).
It has been confirmed that J.J Abrams will direct the upcoming Star Wars sequel. Abrams directed the 2009 alternate reality reboot of the Star Trek franchise and its upcoming sequel Into Darkness.
Academy Award winning screenwriter Michael Arndt will pen the script for the next Star Wars. Arndt won the Academy Award for Best Original Screenplay for Little Miss Sunshine and earned a nomination for his Toy Story 3 script.
Star Wars Episode VII is planned for a 2015 release.
Times have been hard economically for nearly everybody and videogame developers are no exception. Third-party publisher THQ recently went under and a sale of their studios and assets was approved by the US Bankruptcy Court. That sale included Sega acquiring Relic and the Company of Heroes IP, THQ Montreal and the IPs 1666 and Underdog went to Ubisoft, Deep Silver purchased Volition and the Saints Row IP as well as the Metro license, and the Homefront IP went to Crytek. Ubisoft also acquired the license for South Park: The Stick of Truth pending judgment on a claim from South Park studios that THQ doesn’t have the right to sell the license.
I wish the best to everybody who is affected by THQ’s demise.
This being an entertainment blog, what better way to kick things off than posting the premiere episode of “Players”? It follows Carl Weyland as he works on his final film project: a documentary about the production of William Shakespeare’s Julius Caesar at a small community college. Meeting the new director and several hopeful actors, Carl exposes all of the outlandish antics that go on behind the scenes of a play.