Eternal Darkness Spiritual Successor in the Works

It’s been over a decade since Silicon Knights released the highly regarded GameCube exclusive Eternal Darkness.  Since then, fans of the game have been demanding a sequel.  Silicon Knights and Nintendo ignored these demands and went on about their business.  Since its release in 2002, Silicon Knights has developed the critically and commercially disappointing Too Human and X-Men Destiny.  The studio has been troubled with bad press all around including these critical disappointments as well as law suits and former employee complaints.  Needless to say, it hasn’t been a good few years for Silicon Knights.

Nevertheless, we’re expecting a spiritual successor to their horror classic.  Though the teaser posted on IGN and the game’s official website have no mention of Silicon Knights, it is clearly stated that the game is in development from the creators of Eternal Darkness.  Titled Shadow of the Eternals, this pseudo-sequel is in development at Precursor Games, a new development studio and likely the result of Silicon Knights’ troubled past.  Denis Dyack is said to be involved in the project.

Shadow of the Eternals is being crowdfunded with the campaign beginning on May 6.  It is in development for WiiU and PC currently.  A synopsis of the game and the trailer are below:

When Detective Paul Becker is called to one of the bloodiest gang massacres in Louisiana state history, only two survivors remain from a brutal conflict between two rival cults. As Becker begins his interrogations of the suspects, their combined recollections will uncover the truth about the ‘Eternals’.

Featuring an ensemble cast of heroes and villains, Shadow of the Eternals will span over 2500 years of history throughout Egypt, England, Hungary, and the United States. Players will question the perception of reality as they try to balance the mechanics of combat, magick, and sanity events to progress through the adventure.

Shadow of the Eternals will take players on a memorable journey throughout time; weaving historical fact with disturbing fiction to create an experience unlike any other.

Sources:  GamesRadar, Kotaku, IGN


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