Resident Evil VII was announced at Sony’s E3 briefing. The game will be released January 24, 2017 and will be entirely playable, beginning to end, on PlayStation VR.
Resident Evil VII was announced at Sony’s E3 briefing. The game will be released January 24, 2017 and will be entirely playable, beginning to end, on PlayStation VR.
Today is the videogame awar… VGX. And with that, not only do we get some game of the year winners courtesy of GameTrailers, but also some exciting new game announcements. With that, the first announcement to come from VGX is Tales from the Borderlands. The game will be a collaboration between Telltale Games, the fine folks behind The Walking Dead and The Wolf Among Us, and Gearbox Software, the studio behind the Borderlands and Brothers in Arms franchises. The game will be an episodic adventure, in traditional Telltale fashion. Stay tuned to PowerUp for more on Tales from the Borderlands.
Resident Evil creator Shinji Mikami is bringing a new vision of survival horror to consoles and Windows PC next year. From the trailer below, it looks like it’s shaping up nicely. In a disgusting and terrifying sort of niceness.
I can’t really label this a review since I haven’t completed the game yet and don’t really have a fully formulated opinion of it. But, I have spent several hours with the console release (specifically the Xbox 360 version) of Diablo III and have some thoughts I’d like to put down on digital paper. The game is over a year old on PCs now and so it doesn’t really warrant a review in that sense. It’s Diablo – the king of dungeon crawlers. It’s awesome. Yada yada. But how does it play on consoles?
Pretty great, actually. Honestly, for several years now I’ve been favoring console dungeon crawlers over their PC counterparts. There’s not always a whole lot of ports, but since the days of the Dreamcast, I’ve been doing most of my killing and looting with a controller in hand. This isn’t to spark a PC vs. Consoles debate, this is just my preference (and you’d damn well better respect my preference). PC gamers tend to have a bit of apprehension when it comes to ports of their beloved mouse and keyboard exclusives. Sometimes they’re right to be worried (typically, real-time strategy games (RTS) don’t translate well to console controls), but sometimes their apprehension is unfounded. Thankfully that’s the case with Diablo III.
Personally, I wasn’t worried about the transition. I had enjoyed Torchlight immensely in its console release (and sincerely hope that its sequel gets some new life on consoles) and knew that Bilzzard was more than capable of delivering a high-quality port. They did, too.
I think the biggest selling point for me on the console version is the couch co-op. I can be old school at times and so I’d much rather be playing a game with my friends in the same room as me than as disembodied voices over the internet. It’s a much more enjoyable experience. That being said, killing, questing, and looting is so much more rewarding to me when I can sit back on the couch and maybe throw back a couple of drinks with my pals while making clever or not-so-clever quips. It’s great to have that social interaction mixed in with my favorite hobby. It also helps that the translation to consoles didn’t affect the fun factor of Diablo.
It would be insulting to say that there’s not much to the game on PC, but in playing games like Diablo it has a missing sense of control. With playing the game with a controller in hand, I feel much more like I’m playing a game. My character moves where I’m leading him and reacts to my every move – I’m not just telling him what to do and he follows my commands; I’m given a much greater sense of control. That is what I like about playing Diablo III on my console. Does the console version have its drawbacks? Sure. It’s not perfect, but it offers to me as a gamer more of what I’m looking for in a game than the PC version does.
The biggest disappointment I have with Diablo III is less of something the game did wrong and more of a hugely missed opportunity. Couch co-op is great. I love sitting with my pals and playing this game on the same screen. However, sharing the screen during inventory management sessions sucks. Only one player at a time can view his or her inventory or have any interactions with merchants. This breaks the flow of the game and results in several sessions of checking facebook or playing games on your phone while you wait for your pals to finish up their shopping, crafting, and customizing. This is something that could have been easily remedied with SmartGlass. Let’s say that you’ve got 3 friends over and you’re all looking to score some epic loot. Well, while Johnny McSlowshopper is browsing the shops, you can connect with SmartGlass and interact with a shop keep or examine and manage your inventory on your phone while the television is occupied with someone else’s menu. This would have been a great solution in keeping the game moving at all times rather than making every trip to town a 20+ minute ordeal because you have to take turns managing your inventory. With that said, it’s a relatively minor complaint. It’s not a broken gameplay mechanic or a fatal flaw in the game, it’s just a painfully missed opportunity.
Diablo III on the console is a blast. It’s pretty much everything you can expect from a Diablo game while giving you a little bit more joy with couch co-op. It’s a welcome addition to my gaming library and I’m sure I’m going to sink many, many hours into its loot-filled world.
Diablo III is currently available on PC, Xbox 360, and PS3. A PS4 release is planned and in development.
I’ve always been a bit of a geek. I grew up on computers and with the desire to know how to make them work for me. I went to school to get a better understanding of computers and networking, and I’m currently working with computers. My brand of computing, however, has always been under the Microsoft banner. I’m a PC and I will probably always be a PC. I’ve never really been fond of Macs, but that doesn’t mean I can deny how much of an impact Steve Jobs and the garage band he started had on the world.
I went out to see the film Jobs and felt it appropriate to do more than just review the film, but discuss the impact that home computing and the people who ushered it in had on the world. When home computing was just a crazy idea, some young radical thinkers saw the future – a future where the world is connected and everybody has a personal computer. A future we call the present.
Being that the movie is the foundation of this article, it’d make sense to discuss that before going into the nerdy history of modern computing. Jobs details the history of Apple Computer from its humble beginning out of a garage to its industry leading position as a home computing powerhouse. Centered on the players who birthed the industry on Apple’s side, namely Steve Jobs and Steve Wozniak, the film details, as best a two hour film can, how Apple came to be a computing powerhouse before nearly going under and its rise back up to the position it now holds.
The film is done well enough. Characters are pretty fully fleshed out with Steve Wozniac being an easy favorite; a man who was in it just for the passion of doing the impossible and putting computers in the hands of everybody. Josh Gad does a great job in the role by really portraying the passion he has for technology and what his vision of the future is. There’s usually a shining moment whenever he’s on screen and it’s easy for the audience to get caught up in his excitement for ushering in a new era even though that time, in the real world, has already come and gone.
The real triumph of Jobs, though, is Ashton Kutcher. I was skeptical when I heard Kelso from That ‘70s Show was going to be filling the role of one of the kings of the modern era, but that skepticism was entirely unfounded. Ashton Kutcher was an unexpected choice for the role, but he so manages to capture the spirit of Steve Jobs that it’s almost uncanny. The way he carries himself, his hand gestures, his facial twitches, and even his speech patterns are a near perfect emulation of the late Steve Jobs and it’s truly impressive. He puts an effort into the role that displays a passion I haven’t seen in a biopic – let alone any film – in quite some time. I was thoroughly impressed by the performance and Ashton Kutcher deserves every bit of praise for his presentation of Steve Jobs’ character.
The soundtrack is another shining point of the film with period-appropriate rock pieces perfectly complimenting plot progression. Being a bit of a nerd, it was easy for me to get a little excited when a group of guys looking toward the future were putting together circuitry for the Apple I with some Joe Walsh playing in the background. I can’t think of a moment in the film when a music selection felt out of place.
The film plays, expectedly, in chronological order and does a good enough job getting the main details out there. It skips or skims over some important things, but we’ll get to that in a bit. Some of the nitty gritty details aren’t the priority of the film, instead it tries to successfully tell the tale of the man who built Apple. Steve Jobs was a complex man – one who can be summed up with a wide variety of adjectives: a visionary, an innovator, a genius… an asshole – a highly flawed man who unquestionably used people to build an empire. The film doesn’t shy away from the fact that Steve Jobs wasn’t an easy person to get along with – which was, honestly, a shock to me given the marketing surrounding the film.
It’s an enjoyable biopic and one that is definitely worth watching, especially for those of us who appreciate technology or have a fascination with its history. Like the man it’s about, it is flawed, but it’s well constructed and moving. Even though I’m not a Mac head, I appreciate what Jobs and Wozniak did for the modern world and it was fun seeing a dramatization of the events surrounding home computing’s early days.
It was, however, some of those minor details that kept me from loving this film entirely. I’m well aware of the fact that Steve Jobs has gone on record to say that Bill Gates was not innovative lacked creativity, something that actually comes up in the film in the one scene that introduces Windows 1.0. What the film manages to omit, however, is the Xerox Alto. Not to take away from the accomplishments of Steve Jobs, but the operating system that redefined the world of home computing – the operating system that helped found an empire – was built from someone else’s genius. At this point in time, it’s pretty much ancient history, but just a decade or so ago there was still chatter going on about how Microsoft stole Windows from Apple. The Graphical User Interface (GUI) was Apple’s invention and Microsoft was the big bad who stole it – obviously since they have the largest market share of PC operating systems, they have to be evil. Well, what about the Alto?
Apple’s first PC to be released with a GUI was the Lisa back in 1983 – the Macintosh followed a year later. Over a decade before the release of the Macintosh to the public, Xerox introduced the Xerox Alto – a computer system with a GUI. While not a consumer system, the Alto undoubtedly laid the foundation for modern computing with its innovative interface – and Steve Jobs saw potential in the GUI when he was introduced to it by Xerox in 1979. Xerox obviously didn’t realize the potential of what they had as they basically gave the head of Apple the keys to the future showing him all the ins and outs of the system. The foundation for Macintosh and its beloved OS was laid on the innovative, forward thinking ideas of the team behind the Alto. It’s just, to me, ironic that Steve Jobs famously called out Bill Gates for his lack of originality when his groundbreaking system was undeniably built on a stolen idea.
Again this isn’t trying to detract from the man’s accomplishments. The film just glosses over some important events and it’s easily misleading. The one scene with Windows in it only works because the audience, especially those who are ignorant to the history of home computing, because the film presents the creation of Lisa OS as an entirely original idea birthed by Steve Jobs. It wants you to believe that the GUI was exclusively an Apple idea and that Bill Gates and Microsoft were thieves by building a visual shell for their already existing DOS. The scene where Steve Jobs damns Bill Gates over the phone works because the film decides to omit the part where Microsoft saved Apple from going under in ’97 by purchasing 150,000 non-voting shares. The film doesn’t attempt to villainize Bill Gates of Microsoft, but it tries to emphasize that they weren’t interested in innovation.
The film also fails to give a satisfactory transition from Steve Jobs being booted from Apple to his return. It’s somewhat understandable as, especially to the non-geeky viewers, the film can feel long – and at two hours it actually kinda is. However, it would have been great to see more than just a snip in a montage about NeXT. It probably would have caused the film to drag if they threw in more footage than it already has, but maybe trimming some fat from the first two acts could have made room for NeXT. It feels like a missing opportunity to see where the foundation to the modern era of Macintosh was built.
Flaws and all, Jobs was a well-made film with some great performances, a lot of energy, and an excellent soundtrack. Macs and PCs alike should give this film a shot. It’s not as groundbreaking as the man it’s about, but it was well worth the price of admission.
Jobs: 3.5 out of 5
Upcoming horror game Amnesia: A Machine for Pigs is now available for preorder. The game is a sequel to 2010’s horrifying adventure game Amnesia: The Dark Descent. Preorders for A Machine for Pigs are now available on Steam and GOG for $15.99 (20% off the game’s release price of $19.99). Amnesia: A Machine for Pigs will be released on Windows PC, Mac OSX, and Linux on September 10, 2013.
Telltale’s upcoming adventure series The Wolf Among Us, based on DC Comic’s Fables series, has its debut trailer. The developer is most recently known for its fantastic interpretation of The Walking Dead and before that reviving the Sam & Max and Monkey Island properties. The Wolf Among Us will be available on PC, Mac, Xbox 360, and PS3 in quarter three of this year.
It really doesn’t look like much, but, hey, it could surprise us all and be surprisingly fun. It could also be a major turd, which is much more likely, but you won’t know unless you try it when it comes out this fall. And now, the first gameplay trailer for Rambo: The Video Game.
I’m a long-time fan of BioWare. I’ve been playing their games for the better part of my whole life. Baldur’s Gate, Neverwinter Nights, KotOR, Jade Empire, Mass Effect–all of these games have had a lasting impact on me and I’m always tempted to go back to re-experience the greatness of those gaming classics. I can’t express the disappointment I felt when they were bought out by Electronic Arts and the changes that came with that acquisition. Don’t get me wrong, there have been some great games from BioWare since the acquisition, but the practices and tone of the games have changed drastically since the studio gave up its independence.
Even though it’s published by EA, Dragon Age: Origins is, in my humble opinion, the last classic BioWare game. Production on DAO began long before EA’s purchase of the Canadian developer and it’s undeniable that it feels everything like one of their older titles. A spiritual successor to their Dungeons & Dragons licensed games, Dragon Age was a love letter to their fans and hardcore gamers. It was an in-depth tactical RPG with branching stories and great characters. I loved it, as did pretty much every other loyal BioWare fan. It was a game that gave me hope for the future of the studio under EA’s umbrella… until we got Dragon Age 2.
Among the many things bad with their fantasy RPG sequel, Dragon Age 2 can easily be considered Mass Effect with swords… and a much smaller world. Dragon Age 2 was everything DAO wasn’t–everything a Dragon Age game shouldn’t be. Despite Mass Effect being a great gaming franchise, it’s successful in that its mechanics work within its game world–those mechanics don’t belong in any sequel to a tactical fantasy RPG. With that said, I can’t help but be a little apprehensive about the upcoming Dragon Age 3, which will lay the groundwork for the next entry in the Mass Effect franchise.
I can see the positive side of this as it will cut down development time for the next Mass Effect, but it also indicates that the next DA will not really distance itself from the “ME with swords” identity established with the second game. If BioWare proves me wrong in this assumption, I’ll be thrilled. Until then, I’m going to remain cautious about the next Dragon Age.