GTA V and Fuse Delayed

Rockstar’s highly anticipated fifth (numbered) installment in the Grand Theft Auto franchise has been delayed from its initial planned release of spring 2013 to September 17.  The press release states, “The September release date moves the launch back from its original projected release window of spring 2013 in order to allow additional development time.”

Insomniac’s first multi-platform game Fuse has also been delayed to the second quarter of 2013.

 

Source:  Joystiq–GTA, Fuse

Grasshopper Manufacture Acquired by GungHo Online Entertainment

Goichi Suda’s (Suda51) game development studio Grasshopper Manufacture has been acquired by Japanese game publisher GungHo Online Entertainment (GOE).  Grasshopper Manufacture is known for the No More Heroes franchise, Killer 7and Shadows of the Damned among others.  Their most recent retail release was 2012’s Lollipop Chainsaw.  Grasshopper is currently developing Killer is Dead for release in Japan this year with Xseed Games rumored to be localizing the game for American audiences.  GOE’s acquisition of Grasshopper will not affect the development of titles currently being made by Grasshopper with the official press release stating:  “Titles already in development at the studio before the acquisition will not be affected by the deal and will continue under their current publishing terms.”

 

Source:  Kotaku

Crytek USA and Homefront 2

With THQ recently selling its assets and closing its doors, some intellectual properties and studios were left in the cold in the sale.  One of the studios that was left untouched in the sale was Vigil Games–the developer of the fantastic Darksiders games.  While I’m surprised that this studio wasn’t purchased by a an interested buyer, there’s some good news in the whole ordeal:  Crytek, the developer behind the Crysis franchise, has opened a new studio in Austin, Texas.

Crytek’s new studio, Crytek USA Corp., is composed of 35 former Vigil employees and will be headed by David Adams, the former general manager for Vigil Games.  It’s nice to know that the talented folks who gave us Darksiders and its sequel have found new employment so quickly.  I’m eagerly looking forward to what projects spring forth from Crytek USA and wish them all the best.

Crytek was the purchaser of the Homefront IP in THQ’s asset sale–the property was purchased for $544,218.  Crytek had been developing the Homefront 2 for THQ and feared that their work on the game might be lost with THQ’s closure.  Crytek’s general manager, Nick Button-Brown, stated that it’s “beneficial for us [Crytek] to have control over the IP’s destiny.”  No information was given on the potential release date of Homefront 2.

Sources:  Gamasutra, Joystiq

Gears of War: Judgment Demo Coming in March (Update)

The upcoming Xbox 360-exclusive Gears of War prequel will be getting a demo of its new game mode dubbed “OverRun” this March.  Gamers who opt to pre-order Gears of War: Judgment at GameStop will be granted early access to the game mode demo beginning on March 15–the demo will become open to the public four days later on March 19.

OverRun mode sounds to be an evolution of the Horde and Beast combined with the traditional competitive multiplayer modes from previous entries in the franchise.  It consists of two timed rounds where players are attacking as the Locust Horde or defending against waves of the Horde as COGs.

Gears of War: Judgment releases in North America on March 19, 2013.

 

UPDATE:  From Major Nelson’s blog:  “As an added bonus, multiplayer experience points (XP) earned will carry over to the final game for players who purchase and play “Judgment” in the first week following its U.S. release.”

White Noise: A Tale of Horror Review

Proper horror games are few and far between these days, and they tend to creep up more on PC thanks to independent developers and distribution platforms like steam.  Since its introduction, Xbox Live Indie Games (XBLIG) has been largely abused by a community of users determined to make their mark by releasing complete garbage or “me-too” knock offs.  There have been several solid releases in the XBLIG marketplace over the years, yes, but they’re constantly becoming harder and harder to find with each new day of unsolicited downloadable shovelware.  White Noise: A Tale of Horror is one of those shameless copycats… but it’s a very good one.

While I haven’t played Slender: The Eight Pages, I wasn’t completely ignorant to the fact that White Noise was a rip off; despite this, I felt starved for a good scare and decided to give White Noise a try… after all, it was only $1 (80 MSP).  I am pleased to say that it was a very worthwhile purchase.

Since I haven’t played Slender, I can’t draw comparisons between the two (though I have heard they are essentially identical games); instead, I will be reviewing White Noise based on its own merits.

White Noise is a simple game following a simple formula:  plop players in random locations in the middle of a creepy forest with nothing but a flashlight and the will to outrun a terrifying, shadowy creature set on making you dead.  Players are tasked with recovering eight tape recorders hidden throughout various creepy locations featuring run-down architecture and ominous noises.  There are few cues or hints as to where the recordings are located–static noises are used to indicate the player is close to an audio log, but the game doesn’t feature a HUD or any other markers indicating where the logs may be found.  It’s a bit of a cop-out to increase the game’s longevity by encouraging multiple playthroughs to acclimate one’s self to the game’s environment, but it’s surprisingly effective as the game rarely feels monotonous as the tension never seems to subside.

Being placed in random locations, it’s a challenge to get oriented from the beginning, and having the viewing area limited to only what the flashlight illuminates certainly doesn’t make things easier.  While it can be easy enough to get back on a familiar path, once players start picking up the audio logs, the shadowy figure begins making appearances, forcing players to run and (possibly) get lost again.  Audio-visual cues indicate when the creature is close (featuring snowy static around the border of the screen and fitting audio when the shadow figure is near), and a lot times it comes completely out of nowhere. White Noise is incredibly effective at the jump scare, and it manages to make that startling moment last with a sense of danger and tension after the initial startling revelation that there is a monster nearby.  There is no offense against the creature, players’ only option is to run away.  Running isn’t unlimited, either–and it’s certainly not fast.  I found myself tightly gripping the right trigger (used for sprinting) in desperation hoping that I could get away from the creature–it only worked sometimes.

Adding to the tension is the game’s beautifully rendered horror world.  Being mostly shrouded in darkness probably helps this game to be more visually appealing, but there’s no denying that it’s one of the best looking (if not the best looking) games on XBLIG.  The forest is genuinely creepy and the run down cemetery and crumbling monuments decorating the world help add to that feeling of uneasiness.

The sound design is equally effective.  The game’s score appropriately becomes more and more intense with each audio log the player recovers–adding to the heart pounding intensity as each note bursting through the speakers nearly shouts, “It’s coming to get you!”  The sounds of nature and other haunting noises are as misleading as they are cause for dread.

Story, on the other hand, is nearly non-existent.  The game begins with a text introduction before plopping players into the woods to gather audio logs they cannot listen to–they’re merely tokens of progress that can be used to unlock gameplay bonuses from the game’s menu.  I’m a sucker for horror as much as I am a fan of lore–that this game actually managed to frighten me and that it only cost a dollar are reason’s I’m willing to look the other way in regards to plot.  As much as I would have loved there to be an actual story, it could have also detracted from the experience if it were poorly written or thought out.

White Noise may not be a beacon of originality or the zenith of storytelling, but it’s a mighty fine horror experience.  The scares, as cheap as they may be, are genuine and lasting–this isn’t something that can be said about most of the AAA “horror” games out there now.  I’d love to see more horror content make its way to the Indie Games channel on Xbox Live and I think White Noise is a great first step in that direction.  If you are starved for a good horror experience, White Noise is well worth the dollar and time.

 

 

White Noise: A Horror Tale A Tale of Horror is currently available on XBLIG for 80 MSP.

Penny Arcade 4 Concludes Story This Spring

Zeboyd Games will release the final installment of the Penny Arcade game series this spring.  The franchise began with Hothead Games’ 2008 release of On the Rain-Slick Precipice of Darkness: Episode 1 and went on hiatus for several years after the third game was cancelled by Hothead; after which, Zeboyd stepped in and released Rain-Slick 3 on Windows PC and XBOX Live Indie Games (XBLIG) in 2012.  The third installment of the franchise was a departure from Hothead’s two Penny Arcade releases featuring “retro” art and gameplay styles.

Zeboyd worked with an outline for their first Penny Arcade game and were creatively limited with what they could do regarding narrative.  For Penny Arcade On the Rain-Slick Precipice of Darkness 4, Zeboyd conferred with Jerry Holkins to develop a narrative where the developer had more creative freedom.

Another change to this installment in the franchise is more freedom for the players.  Zeboyd’s Robert Boyd said, “[F]ans complained that they felt that the third game was too linear…. [W]e’ve added more optional areas in the fourth game and… more secrets and secondary routes….”  The overworld of Rain-Slick 4 will be freely explorable, the dungeons feature multiple paths, and the gameplay has been tweaked to encourage more diversity in gameplay so that players don’t stick with a single strategy.

Penny Arcade On the Rain-Slick Precipice of Darkness 4 begins after “the world has been destroyed” and players are “thrust into the last pocket of existence – the Underhell.”  Players will be able to experience the end of this saga on PC or XBLIG when the game releases this spring for $4.99 (400 MSP).

 

Source:  IGN

THQ Asset Sale

Times have been hard economically for nearly everybody and videogame developers are no exception.  Third-party publisher THQ recently went under and a sale of their studios and assets was approved by the US Bankruptcy Court.  That sale included Sega acquiring Relic and the Company of Heroes IP, THQ Montreal and the IPs 1666 and Underdog went to Ubisoft, Deep Silver purchased Volition and the Saints Row IP as well as the Metro license, and the Homefront IP went to Crytek.  Ubisoft also acquired the license for South Park: The Stick of Truth pending judgment on a claim from South Park studios that THQ doesn’t have the right to sell the license.

I wish the best to everybody who is affected by THQ’s demise.Image