Xbox One and the power of “the cloud”


It’s been noted that Microsoft’s Xbox One doesn’t quite have the processing power or high-speed RAM of the PS4.  For graphics enthusiasts beckoning the new generation of gaming, this is surely a drawback of the system.  What the Xbox One does promise, however, is that it’s “Cloud Powered.”

Microsoft has increased the number of their Xbox Live servers from 15,000 to 300,000 and promises that these servers will help with some of the graphics processing of your game system.  They specifically indicated that the servers will be used for background effects such as lighting or fog to prevent latency from ruining your gaming experience as these effects don’t need to be persistently updated.

This cloud power may explain why Microsoft would require an online connection for the Xbox One, but it doesn’t explain why you’d need to check in every 24 hours.  If you’re not connected, you’re not going to be experiencing the benefits of this additional processing power, so why make the connection necessary at all?  I can see the availability of this additional power a nice perk that would encourage gamers to stay connected, but requiring a connection to their servers sounds like it will hurt the system’s longevity.  For instance, if I want to play my NES right now, I can play my NES; twenty years from now, if I want to play my Xbox One, I won’t be able to because their servers will, undoubtedly, be offline.


Source:  The Verge


Xbox One games locked to user account

New-Xbox-One-ConsoleIt has been confirmed that Xbox One’s blu ray discs will be locked to a user account.  The discs themselves will be used simply to install the game and will not be required for play after the game is installed on the game console.  Games installed will be attached to that user account and will require a fee to be installed using a different user account.  Specifics are still vague, but it’s safe to assume that all users on a given console with the game installed will have access to the game.  It’s also uncertain if this means that lending games to friends is out, but it confirms that Microsoft is taking measures against used game sales with this feature.  Sad as it may be, it’s been expected for some time and a direction the gaming industry has been moving toward for a while now.

The rumors regarding the online-always requirement are mostly unfounded as the system will be able to play games offline and the online requirement is left to the publisher.  Reactions about this have been exaggerated as it’s understandable that several multiplayer games (such as MMOs and competitive shooters) require a connection anyway.

Source:  The Verge