Microsoft has confirmed that their next console will not be compatible with Xbox or Xbox 360 games. The reason being is architecture of the x86 CPU that the utilizes won’t allow the games built for Xbox 360’s Power-PC core to run. So, hold on to your 360 if you’re looking to keep getting mileage out of your games because they’re not going to make the trip to the next generation. Xbox Live Arcade games also won’t make the transfer for the same reasons, as expected. However, your Xbox Live Gamertag and all the Achievements you’ve earned will be waiting for you when you boot up your Xbox One.
It’s disappointing that we won’t be able to carry our games of the now into the future, but it’s interesting to see how many similarities there are between the Xbox One hardware and the PS4. The similarities suggest that cross-platform play may be a possibility in the future, which is an exciting prospect.
It has been confirmed that Xbox One’s blu ray discs will be locked to a user account. The discs themselves will be used simply to install the game and will not be required for play after the game is installed on the game console. Games installed will be attached to that user account and will require a fee to be installed using a different user account. Specifics are still vague, but it’s safe to assume that all users on a given console with the game installed will have access to the game. It’s also uncertain if this means that lending games to friends is out, but it confirms that Microsoft is taking measures against used game sales with this feature. Sad as it may be, it’s been expected for some time and a direction the gaming industry has been moving toward for a while now.
The rumors regarding the online-always requirement are mostly unfounded as the system will be able to play games offline and the online requirement is left to the publisher. Reactions about this have been exaggerated as it’s understandable that several multiplayer games (such as MMOs and competitive shooters) require a connection anyway.
Starting their event strong, Microsoft has officially revealed the name of their next Xbox console: Xbox One. Far from the speculated Xbox Infinity, this new system promises to be an all-in-one entertainment system bringing all of your gaming, television, and film experiences together in one cloud-based device.
The reveal of the system’s official name was followed by a teaser video showcasing the design of the system’s design, the new Kinect, and the redesigned controller. The system is sleek, but, in my opinion, boxy and ugly. It looks like a satellite box, honestly. However, the redesigned controller looks incredibly comfy. The design is familiar with some minor tweaks that change the overall feel of the device. The d-pad is new and the teaser promised more precision than the Xbox 360 controller–the disc d-pad of the 360’s controller and it’s “tilt” input has been criticized for years.
Windows 8 features having multiple programs running with one on the main display and the other snapped on a sidebar. Skype has also been finally added to the Xbox suite with chat across platforms being confirmed. The system’s multi-app capability is a welcome feature and it seems to be able to cycle through all of those apps quickly and seamlessly. It’s really quite impressive.
Stay tuned to PowerUp Online for more Xbox One news.
In just one week, all of the rumors and speculation regarding Microsoft’s next videogame console will be confirmed or denied. The latest rumor floating around is regarding the name of the console itself. Casually referred to as the “Xbox 720” and codenamed “Durango,” it’s now believe that the system will be called “Xbox Infinity.” There was some speculation after Microsoft registered the domain for Xbox Fusion, but an “inside source” has told IB Times that Microsoft has settled on the name Infinity.
Microsoft is set to reveal its next console on May 21. What the system will be called, its capabilities, and, most importantly, the games will be showcased on that date. E3 follows shortly thereafter, so expect some exciting news in the gaming world in the next few weeks.
Bethesda has announced a new installment in the Wolfenstein franchise. The brand has been dormant since under-performing Wolfenstein released in 2009. This new iteration in the franchise will be a reimagining while staying true to its action-adventure shooter roots and is being developed by MachineGames. MachineGames is composed of industry veterans who worked on The Darkness.
The New Order is being developed for PS3, Xbox 360, PC, and next-generation consoles for release in the fourth quarter of this year. The game will utilize id Tech 5 (first introduced with id’s Rage).
Lucid Games, one of the studios formed after the closure of Project Gotham Racing developer Bizarre Creations, is said to be preparing for a mid-May reveal of a new game. The next Xbox is also going to be revealed mid-May; this has led to some speculation that the studio is working on a racing game for Microsoft’s upcoming Xbox successor. Given the background of the staff at Lucid Games, that speculation is leaning towards an upcoming reveal for a new installment in the PGR franchise. It’s been several years since we’ve seen a new PGR game and having an established franchise make a comeback for the next Xbox’s launch would definitely be beneficial for system sales. This is all a bunch of rumors and speculation, however, so we’ll have to wait until the actual mid-May reveal to see how right or wrong we really are.
As posted yesterday, and all over the internet over the past week or so, Activision’s next Call of Duty game will be subtitled Ghosts. The game will feature an “entirely new story, setting and cast of characters, all powered by a new, next generation Call of Duty engine that redefines the series for the next generation.” As you can see, it’s very next generation-y. Ghosts is scheduled to release on November 5th and is in development for Xbox 360, PS3, PC and next generation consoles. The first gameplay footage will be shown at Microsoft’s next Xbox event on May 21.
Remedy’s psychological action thriller Alan Wake has managed to sell over 2 million copies on both Xbox and PC. The game, which debuted on Xbox in May of 2010, has taken just under 3 years to complete this task, but Remedy remains hopeful about the future of the franchise. Being a new IP from a small studio, it’s entirely understandable that sales for Alan Wake weren’t on par with bigger budget games from the powerhouse developers, but it’s proven to be financially and critically successful.
News of this sales milestone comes just in time for Microsoft’s next Xbox reveal in just under a month. While Remedy owns the Alan Wake IP, Microsoft is the series publisher and Remedy has stated in the past that the software giant is in charge of the franchise’s future. Remedy has also been teasing a reveal of their latest project for some time now, so I wouldn’t be surprised at all if we see an Alan Wake: Season 2 reveal at Microsoft’s next-gen Xbox reveal or E3.
An Activision employee’s LinkedIn profile has been updated to include certain information of his work on Bungie’s upcoming Destiny. Said employee, one Ryan Wener, is listed as “Senior Director, Product Management” with Activision and is “leading marketing activities for the hotly-anticipated new gaming universe Destiny.” Beneath that bullet point, however, is listed his work in “monetization modeling.” This has led to some speculation as to whether Bungie’s upcoming sci-fi shooter will feature micro-transactions in its business model.
Nothing has been announced, but given that micro-transactions in games are more and more common these days, it wouldn’t be a surprise. Activision is publishing Destiny, so an in-game monetization platform would be a shock to no one.
Destiny is currently in development at Bungie for Xbox 360, PS3, and PS4; a version for the next Xbox has not been officially announced, but it would be safe to assume that it’s headed there, too. No release date or window has been given for the game at this time.