Grasshopper Manufacture Acquired by GungHo Online Entertainment

Goichi Suda’s (Suda51) game development studio Grasshopper Manufacture has been acquired by Japanese game publisher GungHo Online Entertainment (GOE).  Grasshopper Manufacture is known for the No More Heroes franchise, Killer 7and Shadows of the Damned among others.  Their most recent retail release was 2012’s Lollipop Chainsaw.  Grasshopper is currently developing Killer is Dead for release in Japan this year with Xseed Games rumored to be localizing the game for American audiences.  GOE’s acquisition of Grasshopper will not affect the development of titles currently being made by Grasshopper with the official press release stating:  “Titles already in development at the studio before the acquisition will not be affected by the deal and will continue under their current publishing terms.”

 

Source:  Kotaku

Crytek USA and Homefront 2

With THQ recently selling its assets and closing its doors, some intellectual properties and studios were left in the cold in the sale.  One of the studios that was left untouched in the sale was Vigil Games–the developer of the fantastic Darksiders games.  While I’m surprised that this studio wasn’t purchased by a an interested buyer, there’s some good news in the whole ordeal:  Crytek, the developer behind the Crysis franchise, has opened a new studio in Austin, Texas.

Crytek’s new studio, Crytek USA Corp., is composed of 35 former Vigil employees and will be headed by David Adams, the former general manager for Vigil Games.  It’s nice to know that the talented folks who gave us Darksiders and its sequel have found new employment so quickly.  I’m eagerly looking forward to what projects spring forth from Crytek USA and wish them all the best.

Crytek was the purchaser of the Homefront IP in THQ’s asset sale–the property was purchased for $544,218.  Crytek had been developing the Homefront 2 for THQ and feared that their work on the game might be lost with THQ’s closure.  Crytek’s general manager, Nick Button-Brown, stated that it’s “beneficial for us [Crytek] to have control over the IP’s destiny.”  No information was given on the potential release date of Homefront 2.

Sources:  Gamasutra, Joystiq

Future Star Wars 3D Re-Releases “Postponed”

star-wars-logo

An official statement from Lucasfilm informs readers that the planned re-releases of the Star Wars films in 3D have been postponed.  The posting specifically states Episodes II and III are the films being postponed with no mention of the films in the original trilogy.  With the statement that Lucasfilm will “focus 100 percent of our efforts on Star Wars: Episode VII,” it is entirely likely that the 3D re-releases of the original films has been altogether canceled.  Given that there has already been a lot of work done on converting the remaining prequel films to 3D, it’s a safe bet that, despite the delay, Attack of the Clones and Revenge of the Sith will make their ways back to the big screen.

 

Source:  Star Wars

Box Office Actuals

1/N Par. Hansel and Gretel: Witch Hunters $19,690,956  *NEW*

2/1 Uni. Mama $13,088,145 ($48,875,585) -53.9%

3/2 Sony Zero Dark Thirty $9,700,132 ($69,803,979) 38.6%

4/3 Wein. Silver Linings Playbook $9,444,039 ($68,908,666) -12.2%

5/N FD Parker $7,008,222 *NEW*

6/7 Wein. Django Unchained $4,946,932 ($146,236,758) -36.2%

7/N Rela. Movie 43 $4,805,878 *NEW*

8/4 WB Gangster Squad $4,278,235 ($39,725,102) -50.5%

9/8 Uni. Les Miserables $4,221,055 ($137,546,205) -43.7%

10/5 Fox Broken City $4,019,558 ($15,289,547) -51.4%

Source: boxofficemojo.com 

Gears of War: Judgment Demo Coming in March (Update)

The upcoming Xbox 360-exclusive Gears of War prequel will be getting a demo of its new game mode dubbed “OverRun” this March.  Gamers who opt to pre-order Gears of War: Judgment at GameStop will be granted early access to the game mode demo beginning on March 15–the demo will become open to the public four days later on March 19.

OverRun mode sounds to be an evolution of the Horde and Beast combined with the traditional competitive multiplayer modes from previous entries in the franchise.  It consists of two timed rounds where players are attacking as the Locust Horde or defending against waves of the Horde as COGs.

Gears of War: Judgment releases in North America on March 19, 2013.

 

UPDATE:  From Major Nelson’s blog:  “As an added bonus, multiplayer experience points (XP) earned will carry over to the final game for players who purchase and play “Judgment” in the first week following its U.S. release.”

New Daft Punk Album Expected This Spring

 

If NME, The Verge, Clash Music, and Hollywood Reporter are to be believed, Daft Punk is likely to release a new album this spring.  This new album will be the first studio recording from Daft Punk since their TRON: Legacy soundtrack from 2010 and their first original project since 2005’s Human After All.

Daft Punk’s first three studio albums (Homework, Discovery, and the aforementioned Human After All) were released by Virgin Records.  Daft Punk recently left Virgin and signed on with Sony’s Columbia Records–this news was first reported by French newspaper Le Parisien.  This fourth studio album, the title of which is currently unknown, will be released by Daft Punk’s new label and is expected this spring.

Sources:  Clash Music, Hollywood Reporter, The Verge

Oscar Chances: Django Unchained

django_unchained_posterOver the course of the next couple of weeks, we will be discussing/reviewing the movies fighting for the coveted honor of receiving the Oscar for Best Picture at this year’s Academy Awards which takes place on February 24th, as well as articles focusing on the actor/actress categories.  Today’s focus is on Django Unchained.

If there’s any movie of the nine nominees this year that planned on making a statement, it’s Django Unchained (the ‘D’ is silent). Of course, that “statement” can be many things, per se. The statement in question could refer to a political stance on America’s dark past of slavery.  The statement could be that undying love shows no boundaries. The statement could be to not mess with Jamie Foxx, Christoph Waltz, Samuel L. Jackson or Leonardo DiCaprio. In all actuality, there aren’t many people who would disagree that if this movie states anything, it’s that Quentin Tarantino knows how to make a damn good movie.

Tarantino wrote and directed a movie has every element of a classic. Classic performances, classic cinematography, classic scenery, classic music and a classic story: revenge and recapturing. For as classic as this movie deserves to become, there’s no doubt that the movie is completely unconventional, which makes sense actually when you think about what all the classics have in common. Seriously, how many movies does one come across involving a German enlisting a black slave to be his right-hand bounty hunter? Also, if anyone seriously says it’s a remake of the 1966 film titled Django, they are sorely mistaken.

Django is up for a total of five Oscars, including Best Picture, Best Original Screenplay, Best Supporting Actor for Christoph Waltz, Best Sound Editing, and Best Achievement in Cinematography. Unfortunately, it is possible that Django will unfortunately go home empty-handed on awards night. Why? Because it’s an unconventional classic. That’s why. Also, the acting categories for all fields this year is completely tough, as is the Best Picture category. Zero Dark Thirty seems to be the favorite in Original Screenplay. That leaves only the technical awards up for contention for Django, which are also usually near impossible to predict this year. Foxx could have definitely deserved a nomination for Best Actor, and the same for Leo in Supporting Actor, but as mentioned above the competition is already pretty heavy in the acting fields. It does seem kind of unusual that Tarantino was left out of the Best Director category, a definite snub of all trades.

So what are Django’s chances of pulling an upset and taking home the gold (man) for Best Picture? Pretty slim, honestly. The traits that stick this film out in the first place are surpassed by other movies nominated. Zero Dark Thirty has more controversy, and Lincoln steals much of the period-piece aspect (it is a more realistic view of historic events). Nevertheless, Django is as gripping, funny, tense, and gory as a Tarantino movie can be, and its nominations are all more than deserved.

Chances of winning: 70%

Hansel and Gretel Slay the Competition

Hunting witches like never before. Literally, this has never been in the typical story...

Hunting witches like never before. Literally, this has never been in the typical story…

Hansel and Gretel: Witch Hunters may have opened to an average $19 million over the weekend, but that was still enough for the flick to claim the top spot in the box office. The movie, which opened in 3,372 theatres this past Friday, stars Jeremy Renner and Gemma Arterton as the witch-hunting duo, Hansel and Gretel. Sure, that’s not what any of us remember about the classic Grimm tale, but hey, it’s Hollywood. It would seem by the estimated numbers that not many people want to remember them this way, either.

The other openers over the weekend were Parker and Movie 43Parker is Jason Statham’s latest outing, and although he’s been known for his modest, albeit consistent box office-opening track record, Parker’s estimated $7 million and fifth place debut is quite the disappointment. The movie opened in 2,224 theatres over the weekend, and its measly cume does not bode well so far.

Movie 43 is also quite bellow the spoof genre norm, landing in 7th place with an embarrassing $5 million at 2,023 locations. In comparison, the last spoof movie to hit the screens was this year’s A Haunted House, which earned nearly four times as much in its opening weekend. In fact, Movie 43 may become the lowest grossing spoof movie in quite a while, fairing even worse than 2008’s Disaster Movie, which opened with about the same numbers. That movie’s title is a pun in itself, being voted one of the worse movies of all time by any reputable source.

The holdovers this weekend all seemed to have hefty drops, bringing more bad news for this weekend’s box office, although that is partly due to inflated weekend numbers from last week since it was considered a holiday weekend (Martin Luther King Jr. day).  Mama was the biggest holdover. Last week’s number one movie fell nearly 54% and scared up another $12.9 million, bringing its total to a still impressive $48.6 million. As it stands, Mama is the number one movie of the year so far, surpassing Gangster Squad this past Friday.

Silver Linings Playbook stayed at the third spot this weekend, falling an impressive 7% (although it did gain over 100 theatres) to an estimated $10 million. The Oscar-nominated movie, starring Oscar-nominated actors in all four acting categories, has a new notable total of $69.5 million.

Oscar-nominated Zero Dark Thirty also continues its impressive run, ringing in nearly $10 million itself, which was good enough for fourth place. Its total gross to date now stands at $69.9 million. The 6th place slot this weekend goes to Django Unchained, another Oscar-nominated movie, which is down 35% from last weekend with $5 million. The zany Tarantino movie has so far racked up $146 million; not bad for a movie of its kind. Gangster Squad continues its sharp decline, falling 51% and garnering $4.2 million over the weekend, bringing its grand total to an unimpressive $39.6 million after three weeks. Broken City and Oscar-bait Les Miserables rounded out the top ten at this weekend’s box office. Both fell in the 50% vicinity with around $4 million for each. Broken City now stands at a $15.3 million total, and Les Mis has so far accumulated an estimated $137.2 million.

Here is your top ten (Estimates)

1/N Par. Hansel and Gretel: Witch Hunters $19,000,000 *NEW*

2/1 Uni. Mama $12,860,000 ($48,648,000)

3/3 Wein. Silver Linings Playbook $10,000,000 ($69, 465,000)

4/2 Sony Zero Dark Thirty $9,800,000 ($69,904,000)

5/N FD Parker $7,000,000 *NEW*

6/7 Wein. Django Unchained $5,005,000 ($146,295,000)

7/N Rela. Movie 43 $5,000,000 *NEW*

8/4 WB Gangster Squad $4,200,000 ($39,647,000)

9/5 Fox Broken City $4,000,000 ($15,270,000)

10/8 Uni. Les Miserables $3,912,000 ($137,237,000)

White Noise: A Tale of Horror Review

Proper horror games are few and far between these days, and they tend to creep up more on PC thanks to independent developers and distribution platforms like steam.  Since its introduction, Xbox Live Indie Games (XBLIG) has been largely abused by a community of users determined to make their mark by releasing complete garbage or “me-too” knock offs.  There have been several solid releases in the XBLIG marketplace over the years, yes, but they’re constantly becoming harder and harder to find with each new day of unsolicited downloadable shovelware.  White Noise: A Tale of Horror is one of those shameless copycats… but it’s a very good one.

While I haven’t played Slender: The Eight Pages, I wasn’t completely ignorant to the fact that White Noise was a rip off; despite this, I felt starved for a good scare and decided to give White Noise a try… after all, it was only $1 (80 MSP).  I am pleased to say that it was a very worthwhile purchase.

Since I haven’t played Slender, I can’t draw comparisons between the two (though I have heard they are essentially identical games); instead, I will be reviewing White Noise based on its own merits.

White Noise is a simple game following a simple formula:  plop players in random locations in the middle of a creepy forest with nothing but a flashlight and the will to outrun a terrifying, shadowy creature set on making you dead.  Players are tasked with recovering eight tape recorders hidden throughout various creepy locations featuring run-down architecture and ominous noises.  There are few cues or hints as to where the recordings are located–static noises are used to indicate the player is close to an audio log, but the game doesn’t feature a HUD or any other markers indicating where the logs may be found.  It’s a bit of a cop-out to increase the game’s longevity by encouraging multiple playthroughs to acclimate one’s self to the game’s environment, but it’s surprisingly effective as the game rarely feels monotonous as the tension never seems to subside.

Being placed in random locations, it’s a challenge to get oriented from the beginning, and having the viewing area limited to only what the flashlight illuminates certainly doesn’t make things easier.  While it can be easy enough to get back on a familiar path, once players start picking up the audio logs, the shadowy figure begins making appearances, forcing players to run and (possibly) get lost again.  Audio-visual cues indicate when the creature is close (featuring snowy static around the border of the screen and fitting audio when the shadow figure is near), and a lot times it comes completely out of nowhere. White Noise is incredibly effective at the jump scare, and it manages to make that startling moment last with a sense of danger and tension after the initial startling revelation that there is a monster nearby.  There is no offense against the creature, players’ only option is to run away.  Running isn’t unlimited, either–and it’s certainly not fast.  I found myself tightly gripping the right trigger (used for sprinting) in desperation hoping that I could get away from the creature–it only worked sometimes.

Adding to the tension is the game’s beautifully rendered horror world.  Being mostly shrouded in darkness probably helps this game to be more visually appealing, but there’s no denying that it’s one of the best looking (if not the best looking) games on XBLIG.  The forest is genuinely creepy and the run down cemetery and crumbling monuments decorating the world help add to that feeling of uneasiness.

The sound design is equally effective.  The game’s score appropriately becomes more and more intense with each audio log the player recovers–adding to the heart pounding intensity as each note bursting through the speakers nearly shouts, “It’s coming to get you!”  The sounds of nature and other haunting noises are as misleading as they are cause for dread.

Story, on the other hand, is nearly non-existent.  The game begins with a text introduction before plopping players into the woods to gather audio logs they cannot listen to–they’re merely tokens of progress that can be used to unlock gameplay bonuses from the game’s menu.  I’m a sucker for horror as much as I am a fan of lore–that this game actually managed to frighten me and that it only cost a dollar are reason’s I’m willing to look the other way in regards to plot.  As much as I would have loved there to be an actual story, it could have also detracted from the experience if it were poorly written or thought out.

White Noise may not be a beacon of originality or the zenith of storytelling, but it’s a mighty fine horror experience.  The scares, as cheap as they may be, are genuine and lasting–this isn’t something that can be said about most of the AAA “horror” games out there now.  I’d love to see more horror content make its way to the Indie Games channel on Xbox Live and I think White Noise is a great first step in that direction.  If you are starved for a good horror experience, White Noise is well worth the dollar and time.

 

 

White Noise: A Horror Tale A Tale of Horror is currently available on XBLIG for 80 MSP.

Microsoft Apologizes for Years of Horrible Web Browsers

Internet Explorer (IE) has long been looked upon as the punchline of a bad joke in the world of web browsers.  It’s slow, clunky, and an all around pain to work with.  Nobody who knows better willingly subjects themselves to using IE, right?

Well, Microsoft is aware of the status of Windows’ default browser and is trying to win back users with the IE’s latest iteration.  IE 10 is apparently faster than the competition (beating out Chrome and Firefox, according to PC Mag) and has been well received since its release.  There’s one major problem with it, though:  it’s Internet Explorer.

Users feel compelled to stay away from Microsoft’s browser due to it being nearly unusable in past iterations–Microsoft wants these users to rethink their predispositions.  Apologizing for years of subjecting Windows users to terrible browsers, Microsoft offered the world this charming advertisement that ends with letting us all know that just as we all have grown up, so has IE:

While I am comfortable using Chrome, I may give IE 10 a look in the future to see how the browser has improved over the years.  It’s highly unlikely that it will replace Chrome as my default browser, but I’m willing to give it a chance to impress me.