Xbox One: Lending still in?

New-Xbox-One-ConsoleAccording to Polygon, apparently Xbox One owners will still be able to borrow and lend friends’ games without paying a fee.  By the sounds of things, installing a game on your Xbox One registers you on Microsoft’s servers as the owner of that game, thereby deactivating the game on whichever account it was activated last.  That is to say, if I have a game installed on my Xbox One and lend it to a friend, as soon as said friend installs the game on his Xbox One, the game is deactivated on my account and registered under my friend’s account until the game is returned to me.  When I receive my game disc back and put it in my Xbox, it is reactivated on my account and deactivated on my friend’s account.  From there, if my friend would like to continue playing that game, that’s when the fee would be required.

As convoluted as this sounds, it’s really not going to be complicated for the user.  You as gamers will be able to borrow and lend your games as you normally would on current hardware with this activation/deactivation process being automated on Microsoft’s servers.  It’s also a completely understandable measure.  Since Xbox One game discs will not be required to play games after they are installed, if the game wasn’t deactivated on your user account, you would be able to play the game while it’s lent out.  Having this authentication process ensures that your game behaves as it would under normal circumstances; i.e. if you lend out a game you own on Xbox 360, you’re not going to be able to play it until it’s returned to you, likewise an Xbox One game shouldn’t work for you while you’re lending it out.

This is certainly good news for gamers as it seems to alleviate the rumors that Microsoft would block us from being able to lend out our games.  I’m certainly breathing a sigh of relief and this makes me a whole lot less skeptical regarding the Xbox One.

 

Source:  The Verge

Forza Motorsport 5 trailer

A little slow on the posting of some of these Xbox One reveal trailers, but I’m a busy guy.  Anyway, this is definitely worth watching in HD–the particle effects and lighting in this game are incredible.  Microsoft has confirmed that this (and the Quantum Break trailer) are running on Xbox One dev kits; so, this is in-game footage.  It’s gorgeous.  Forza Motorsport 5 is an Xbox One launch title, so it will be available later this year.

Remedy’s Quantum Break will blend gaming and television [Update]

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Microsoft has been pushing original content for its Xbox television service, having announced Halo: The Television Series for Xbox One, and it is continuing this trend with the reveal of the Quantum Break television series to accompany the release of the game.  I don’t know how I missed this original announcement, but Remedy and Microsoft intend to “blur the line between gaming and TV by integrating drama and gameplay into one seamless, uniquely immersive experience.”  The game and show are said to influence each other which suggests a persistent world for Quantum Break.

Currently, SyFy’s Defiance is attempting to do what Quantum Break is promising with a television show set in the same world of the recently released MMO.  E3 will hopefully shed more light on Microsoft and Remedy’s plans for the future and give us a better look of what to expect when Quantum Break, both the game and the show, release on Xbox One.

Update:  From Quantum Break‘s official Facebook page:   “The actions you take, and the choices you make, shape your experience as the narrative unfolds. As you play, a personalized ‘director’s cut’ of the show is created just for you, based on the decisions you make during the game.”  This suggests that players will be presented with episodes of the television show altered to show how their choices have affected the world.  So, my Quantum Break television experience might differ greatly from yours depending on how you play the game.  This is pretty incredible and ambitious and I’m looking forward to seeing more from this property.

 

Sources:  GamesRadar, VG247

Xbox One installs as you play

With games being stored on blu ray discs, Microsoft’s Xbox One will require games to be installed on a hard drive; it hasn’t been specified if this is a requirement for all games.  With this inconvenience, it’s nice to know that you will be able to play games as they install–a feature that had been previously announced for the PS4’s mandatory installs.  For current-gen systems, if you choose to install a game, you have to wait for the process to complete before you can resume any other tasks.  While game installs on the Xbox 360 are done at the gamer’s discretion (perhaps to alleviate stress on the disc drive or reduce load times), game installs on the PS3 are often mandatory and an inconvenience for gamers to have to wait to play their games.  It’s nice to see both console manufacturers embracing a more immediate approach to allowing you to play your games as they install.

 

Source:  Joystiq

Xbox One and the power of “the cloud”

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It’s been noted that Microsoft’s Xbox One doesn’t quite have the processing power or high-speed RAM of the PS4.  For graphics enthusiasts beckoning the new generation of gaming, this is surely a drawback of the system.  What the Xbox One does promise, however, is that it’s “Cloud Powered.”

Microsoft has increased the number of their Xbox Live servers from 15,000 to 300,000 and promises that these servers will help with some of the graphics processing of your game system.  They specifically indicated that the servers will be used for background effects such as lighting or fog to prevent latency from ruining your gaming experience as these effects don’t need to be persistently updated.

This cloud power may explain why Microsoft would require an online connection for the Xbox One, but it doesn’t explain why you’d need to check in every 24 hours.  If you’re not connected, you’re not going to be experiencing the benefits of this additional processing power, so why make the connection necessary at all?  I can see the availability of this additional power a nice perk that would encourage gamers to stay connected, but requiring a connection to their servers sounds like it will hurt the system’s longevity.  For instance, if I want to play my NES right now, I can play my NES; twenty years from now, if I want to play my Xbox One, I won’t be able to because their servers will, undoubtedly, be offline.

 

Source:  The Verge

Rare bringing “classic IP” to E3

It’s been a while since we gamers have seen anything worthwhile from Rare.  While fans of the developer can protest that they haven’t released anything good since Microsoft acquired the studio, I would have to respectfully disagree.  Their Viva Pinata games were charming yet deep sims that were easily accessible and family friendly but required a great deal of patience and dedication to master.  Nuts & Bolts may not have been a traditional Banjo-Kazooie game, but it was still a welcome addition to the Xbox library.  However, the developer has been busy working on games for Kinect and the Avatar marketplace over the past several years and gamers have pretty much written off the studio.

However, Microsoft is promising great things from Rare at this years E3 with a return of a classic IP.  Many are speculating that we will see a return of Killer Instinct for Xbox One since Microsoft renewed the trademark and fighters are returning to prominence in the gaming industry.  Whether or not it is KI3 is still speculation, but Rare has several properties I’m sure many of us would like to see make a comeback.

 

Source:  GameSpot

Remedy’s Sam Lake explains why we’re not getting Alan Wake 2 (yet)

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When I saw Remedy Entertainment take the stage at Microsoft’s Xbox reveal, I was hoping to hear that they were going to announce the highly anticipated sequel to 2010’s Alan Wake.  While it was initially disappointing to see that what they have in the works is not Alan Wake 2, it’s exciting to see that they’re pushing a new IP for this new console.

Given that many, myself included, were expecting an Alan Wake reveal, Sam Lake, creative director at Remedy and creator of Alan Wake, prepared a message to us, the fans, to accompany the Alan Wake Humble Bundle.  The video explains what exactly is going on and why we won’t be seeing Alan Wake again just yet.  It’s an insightful video and a nice gesture from the studio.

The success of Alan Wake wasn’t immediate and, as such, it was difficult for things to fall into place for the much desired sequel.  Fans and Remedy both want to continue Alan’s journey, but “the time wasn’t right.”  Given that Remedy and Microsoft were willing to partner in this new venture and Remedy’s dedication to the Alan Wake IP, I think it’s safe to assume that Alan will be back sometime in the future after a Quantum Break.

As a fan of Remedy Entertainment, I’m glad to see that they’re willing to take a risk with something new even if it means waiting to see how Alan Wake’s story pans out.

For those of you who have yet to experience Alan’s journey into darkness, Remedy has discounted the Alan Wake games on Xbox Live and has provided a Humble Weekly Bundle.  I encourage you to invest in these experiences and support Remedy and the talented folks who have worked hard on these games.

Microsoft promises games from “four continents” at E3

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While gamers may have been disappointed by the lack of games at Microsoft’s Xbox One reveal, E3 is right around the corner, and that’s where the console maker will be showing off its heavy hitters.  Promising 15 console exclusives in the Xbox One’s first year alone, Microsoft also stated that they will be showing “games from four continents.”  The Xbox reveal was focused mainly on the system’s hardware and capabilities while E3 will be more about the gaming.  As such, the event was more general or “globalized” with Microsoft promising to tell “a more local story that is customized and more regionalized” with the Xbox in the future.

As Kotaku stated, a Lost Odyssey 2 would be a welcome addition to the system’s gaming library that could help entice international audiences.  If nothing else, maybe a Blue Dragon?  With E3 just over two weeks away, it shouldn’t be long to find out what developers overseas have in store for us.

 

Source:  Kotaku

Commentary: Xbox One Reveal

New-Xbox-One-ConsoleI’ve been trying to stay on top of things with the latest on Xbox One news, and it’s been difficult with certain life obligations getting in the way, but I’ve been doing a lot of reading and I’ve seen a lot of opinions on Microsoft’s upcoming console.  Positive, negative, neutral.  Something that seems to be pretty uniform, though, is the disappointment about the reveal event.  “Where were the games?!”  Everyone is asking.  Well, Microsoft answered that question even before the event took place.  The games are at E3.  The May 21 reveal was supposed to be about the system itself; they were pretty clear on that from the beginning, and it’s pretty ignorant to complain about the lack of games when they were upfront about what the reveal event would cover.  We got an Xbox One reveal–the next generation of Microsoft gaming is within reach.  With the hardware reveal taken care of, now we can focus on games in two weeks at E3.

Now that I’v got that rant out of the way, what are my thoughts on the system?  Well, it’s hard to say.  I’m almost positive that I’m going to buy the Xbox One at launch, but will I have the same enthusiastic dedication to this new iteration as I did to past Xboxes?

I’m never shy about admitting my fanboyism.  I love the Xbox.  It has the games I want, the system’s interface is user-friendly and intuitive, the online community is excellent (and when it’s not it’s just a simple button press to forever silence someone), and it works the way I want it to.  I’m also not shy about being vocal about my disappointments with the system over the past several years.  We’ve been starved for new IPs and exclusives, and we’re drowning in Kinect shovelware.  It’s been a pretty rough twilight for the 360, but I’m still a loyal customer.

With the Xbox One, it’s a whole new story.  They’ve got an internet connection requirement for every 24 hours for the system to operate, is attempting to curb used game sales by requiring a fee for additional user accounts to access a game, has an extended focus on everything not games, and is downright ugly.  Some of these things I can live with, but can everybody else?  Are the risks Microsoft taking with the Xbox One going to pay off for them, or will this system’s life be cut short due to the restrictions they’re putting on their customers?

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Most of what we’re coming to know about the Xbox One has been expected.  We’ve been hearing rumors about an “always-on” system that attempts to block used game sales, but we were all hoping that these rumors would turn out to be unfounded.  In our modern time, it’s almost a given that you’ve got an internet connection at home, so what’s the big deal about a system that requires a connection every 24 hours?  Well, what if you don’t?  I’m not really living in an ideal area for a decent internet connection.  I’m not exactly financially stable.  How can I be certain that I’ll have an internet connection for the system by the time it releases?  I can’t be.  I’m primarily a single-player gamer and the fact that I’ll need to have an internet connection to play the games I want to play seems like an unnecessary restriction to force upon gamers.

The additional fee does and doesn’t bother me.  I don’t buy used games.  I refuse to.  So, for me, this isn’t a big deal since I’m going to be paying full price anyway.  However, I do like borrowing and lending games.  From the sounds of things, if you’re not logged into a system, then your buddy isn’t going to be able to access your game.  This seems to rule out lending unless you’re going to lend yourself out, too.  This is ridiculous.  Microsoft said something about incorporating a trading system in the future which will allow gamers to trade their titles with friends over Live, but they said this is something their “working on” and, as such, it’s safe to assume the feature won’t be available at system launch.  It would be nice to have a “lend” feature if you do decide to let a friend borrow a game; a feature that disables the game on your account temporarily and activates it on your friend’s account thereby giving him or her access to the game you own.  Will it happen?  I don’t know.  If it did, would it be a completely unnecessary hurdle to jump to enjoy a buddy’s game without having to go out and buy it yourself?  Absolutely.

Those are the big negatives I have against the system so far.  And they’re pretty big.  While I might be able to live with them, how will the rest of the gaming world feel about them?  My guess is:  not very welcoming.  I’ve got the feeling that a lot of dedicated Xbox users will be migrating to Sony’s platform if it can promise gamers traditional console experiences without all of these ridiculous restrictions.

QuantumBreakSo, why, with all of that, would I still be willing to buy an Xbox One?  Because it’s still going to have the games I want, the service I love, and the controller I find to be the most comfortable (just so you know, I love the controller redesign; it looks sleek and comfy).  I’m dedicated to the universe of Halo, I’m looking forward to the next game from Remedy Entertainment because I’m a huge fan of their past creations, I’m dying to see what Crytek has in store with Ryse or if Rare will make a comeback as a AAA game developer (instead of a Kinect pusher working on Avatar clothes).  Microsoft promised 15 exclusives in the first year alone, and I’m excited to see what they have in store.  I love Xbox Live–it’s an amazing service that is constantly defining what I expect from an online community service.  The features they showed off with the fluid app switching and multitasking was impressive and something that I’m sure I’ll use liberally.  Sure, one can argue that the Xbox One is basically a controller-operated PC, but is that really a bad thing?  As long as RYSEthe flashy features don’t get in the way of what really matters–the games–then I’m okay with having an all-in-one box.  The convenience of it all is something worth having, just as long as I get my games, too.

I am questioning the decisions Microsoft has made with the Xbox One, and I’m certainly not pleased with all of them.  I’m not embracing the system with the enthusiasm I thought I would as a dedicated fanboy, but I’m still looking forward to having one.  The months ahead will really determine if the next Xbox will be my go-to entertainment system or if I’ll be using it sparingly for console exclusives as I migrate to Sony’s PS4.  Time will tell and as disappointing as some things seem right now, it’s too early to say for certain just how much of a con all of the restrictions are.  In the end, it really comes down to the games.  Which system will have the games I want to play?  With E3 just over two weeks away, it should be long to find out which system has the larger, more enticing lineup.