Cel shaded zombie slasher Yaiba Ninja Gaiden Z has a live-action grindhouse-y trailer promoting its early 2014 release. I welcome you to watch it:
Category Archives: Videogames
Posts related to gaming or the game industry in general.
Xbox One: All the policies you feared are NOT an issue
Microsoft has confirmed that their upcoming console will not restrict the sale of used games and will not require an internet connection beyond the console’s initial setup. Single player games will be playable offline and disc-based games will be playable with the disc inserted in the console. The system has also been confirmed to not be region locked.
Microsoft has been pretty coy in outright confirming anything regarding the Xbox One, internet requirements and the whole borrowing/trading/selling/buying used games dealio. They’ve been on and off about what the system does and doesn’t need and gamers have been just rallying against the system. Now that we have some solid confirmation that the system will not be as restrictive as people have feared, it’s nice to be able to breathe a sigh of relief and look forward to this next generation of gaming without the fear of restrictions.
Source: IGN
Commentary: TRON
I’m a huge fan of TRON. The original film helped establish me in my geekdom. I played and loved the no-longer-canon game TRON 2.0 and was excited to see more of the property. I squealed with a childish enthusiasm when I saw the Comic-Con teaser for TR2N and was thrilled to hear that production on Legacy was moving forward after the huge reaction to that trailer. I played TRON: Evolution, and loved it (if you need a reference, here’s my review–it’s on Examiner, so be warned). I love TRON.
I started watching the animated series, TRON: Uprising, when it started airing, but ended up falling behind after the show went on hiatus. I was thrilled, then, when I saw it pop up on Netflix–I had a good reason to start the show over and finally finish the first season. While the next installment of the film franchise is moving forward (another point I’m thrilled about–especially since I’ve developed a huge appreciation for Kosinski’s style following Legacy and his most recent Oblivion), the future of the fantastic animated interquel (set between Evolution and Legacy) remains uncertain. It’s kinda sad.
Uprising didn’t really reach a huge audience. As far as American animations go, there’s really little else I can think of that can compare with Tron: Uprising in terms of style and story. It’s filled with social and political commentaries that are intended for older audiences and is, at times, pretty dark. It’s not inappropriate for children, but it’s a show that’s certainly geared toward more mature audiences with many of its finer points being easily lost on the young. Maybe that’s the show’s problem? It’s a Disney cartoon that feels nothing like a Disney cartoon. Kids and people unfamiliar with the property might not take an interest in the show because it is a little more “grown up” than what they’re looking for in a cartoon. Meanwhile, adults might feel compelled to avoid watching a Disney cartoon–especially one so serious. It’s a fantastic show, but its downfall might be being an animated show carrying the Disney label.
I’m still a few episodes away from finishing the first season, so I don’t know how it ends, but I feel pretty certain that it leaves the viewer with multiple unanswered questions. What happens to those questions if the show doesn’t move forward? They could answer them in the next film, I suppose, but that would feel like a cheap and unsatisfactory solution for fans of the show. There’s a lot of complexity in the show and with hours of buildup; finishing it off in a flashback of some kind would lessen the impact of the storytelling.
Going back to Evolution, if the show doesn’t continue past its first season, I could see it doing really well as a game–one that’s not tied down to a film’s release. As I said in my review of Evolution, the game had the stigma of being a movie-licensed title. While a game based on and continuing the story of Uprising would still have the branding, if it weren’t released around the time of the next film and were marketed as a standalone property, I think it would do a lot better. There are several successful gaming properties based on existing IPs and film franchises; most notably would probably be Star Wars. TRON as an IP, I feel, has what it takes to exist beyond one medium, and gaming is the perfect medium for the franchise to expand.
Playing Evolution, I really enjoyed the Prince of Persia inspired platforming and the combat was fluid, fast-paced, and fun. I thought, though, that the world could use more fleshing out. Tron City is a huge place just begging to be explored, but the game confines you to linear levels that restrict your exploration of the game’s world. It’s still a beautiful game with some great level design, but it’s disappointing to not be able to really experience the world of the Grid. If we were to get a game based on Uprising with a free-roaming Argon City similar to maybe the new Batman games or a BioWare game, that would be incredible. I could really see a Mass Effect styled TRON game with PoP platforming and combat being an incredible experience. Throw in some non-linear storytelling and you may well never hear from me again.
Its doubtful that Disney would do something like that, but I honestly don’t understand why we haven’t seen more TRON in games. The world is set within a computer system with programs being participants in games. It’s just begging to let players explore it in an interactive medium. I’d love to see more of the Grid in a game and I’m sure I’m not alone in this.
There’s really little point to this article beyond my wishful musings on a property I love. The future of the property is in Disney’s hands, but it’d be nice if they’d listen to the fans and give us what we want; we’re the ones who have made the franchise the modest success that it’s become and we’re the ones the future successes of the franchise depends on. Make the fans happy, and we’ll make you happy Disney. Give us some more quality content. Please?
For the Users.
The Walking Dead: 400 Days trailer
Upcoming standalone episode in Telltale’s The Walking Dead Season 1 now has a trailer. It shows off the five characters that will be the focus of 400 Days with the promise that this expansion is “coming soon.”
I preordered an Xbox One, and here’s why…
I’m a gamer. I’ve spent countless hours hunched over keyboards and slouched back in a couch holding a controller; I’ve even done my fair share of time flailing with Wii remotes. It’s a great hobby and it’s something that’s really come to define a part of who I am. Over the years, I’ve grown attached to certain properties. Games like Mario, Zelda, and Metroid helped to shape my childhood along with Sonic and Sega’s band of misfits. Sega, Nintendo, Sony, and Microsoft have all had a part in shaping me, my imagination, my interests, and even my sense of humor. Gaming is more than what I do, really, it’s a part of who I am.
With E3 just wrapping up, there’s a lot of hubbub going on about which of the two new consoles to get. There was a huge, and I mean huge, negative outcry against Microsoft’s Xbox One with gamers responding to Sony’s less restrictive PS4 with thunderous applause. The Xbox One requires a daily internet connection, it locks games to users’ accounts, there’s the possibility that publishers can block or profit from used game sales; these are all, obviously, awful things. These horrible things are all things that Sony’s last bastion of hope for freedom in gaming doesn’t do, so why pick the console that does? Well, the games.
I watched the E3 press conferences for Microsoft and Sony and even the Nintendo Direct. I saw a few reasons to get a Wii U in the future, but nothing that made me want to run out right now to get Nintendo’s already dated home console hardware. From Sony, I saw them promise a less restrictive platform with a lower price point than Microsoft’s Xbox One. And from Microsoft, I saw games. Games I wanted. Games I cared about. All the reactions I’ve seen regarding who won E3 come back to Sony in that they announced a cheaper and less restrictive system. What I really wanted to see was games. I didn’t really feel like Sony delivered on that front. A large portion of what they showed off was stuff we’ve known about for quite some time. Sure, Sony has some great franchises in its library and I’ll no doubt be buying a PS4 when Quantic Dream (one of my all-time favorite developers) releases their next title after Beyond: Two Souls, but I didn’t see anything at their conference that made me want to have the system at launch.
Microsoft, on the other hand, showed off Ryse: Son of Rome in its latest, controller-based iteration. It was damned gorgeous and captivating–something I’ll definitely want to play. They showed off a new Killer Instinct which will be available on Xbox One at launch. They touted some beautiful footage from Forza 5. They showed a little more on Remedy Entertainment’s Quantum Break–and I can’t miss a Remedy game. And, probably most importantly to me, they teased a new Halo game. Since the first title, I’ve been attached to the Haloverse–I’ve read the books, the comics, watched the anime, watched Forward Unto Dawn, and played all the releases on day one since Halo 2. It’s a story I care about and I was thrilled to see that 343 Industries actually cared about telling an epic space opera with Halo 4, so I’m more than a little excited to see where the franchise goes moving forward in this new trilogy.
In addition to that, there’s some really exciting stuff in the “other” media features on Xbox One. While not gaming per se, there are two original television series in the works for Xbox One that I’m interested in following: Halo: The Television Series with one Stephen Spielberg being involved and Remedy’s extension to Quantum Break with episodes being tailored depending on decisions in-game. I love stories and that’s one of the most important things, to me, when it comes to what games I want to play. If the developers expand on the universe in interesting ways, I’m all for that. I’d love to see more of the Haloverse outside of the games (but inside canon).
Now, I can’t say I’m entirely thrilled about everything regarding the Xbox One. It is baffling that Microsoft would think it’s a good idea to move forward with some of their restrictions (specifically the locked games and daily online access requirements), but these are things that, I don’t think, will affect me. Microsoft has confirmed that borrowing/lending as well as selling/buying used games will still be supported on the system. They’ve also made it sound like there’s going to be some great new ways to borrow and lend games with a sharing library where 10 users can have access to your library. What this means is that I can be lending out games to friends in a different state without having to give them my disc–they simply install the game and enjoy it based on my sharing settings. Pretty great. The downside is that these friends do need to be on your friends list for a minimum of 30 days and… well, that’s all I can really think of. I’ve got friends and family several hours away and being able to share games from my account is pretty awesome, in my opinion.
I’m not strictly a console gamer; I’ve got a decently sized gaming library on my PC which is primarily thanks to Valve’s Steam. While I’ve always been a fan of how consoles worked differently than PCs with no needing installs, keys, or being able to easily lend your games as physical media, I can’t really complain about Microsoft’s system requirements when I willingly subject myself to similar or stricter restrictions on my PC. I can’t lend games on my PC, they’re locked to my account. I need periodic internet access to get on Steam. I don’t have a problem with this on my computer, and it really should have been expected that the console market would move in this direction sooner or later. I’m not defending the Xbox One’s restrictions, but I am saying that they’re not as ridiculous as everyone is claiming. If Microsoft has a solution for if and when Xbox Live is down, good, because that’s really the only problem I can see with the system. Really, my biggest concern is longevity.
I still have all of my classic consoles. I’m really quite proud of my gaming collection (as I said earlier in this post, gaming is a part of who I am). I love going back to play some of my favorites in the best way possible–authentically. Sure, I can easily boot up an emulator and enjoy classic games that way, but there’s something special about holding the proper controller and taking it in the way I did 10 – 20 years ago. It’s a great feeling. So, since I’m such a nostalgic sap, what’s going to happen to my Xbox One library 10 or 15 years from now when Microsoft stops supporting the system? Will I no longer be able to go back and enjoy my favorite Xbox One games like I do with all my other classic consoles? That’s what I really want to know. Not that there’s much I can do about it, but I’d like to have my worries comforted as we move forward into a new console generation.
So, the Xbox One… I’ve made my big day-one decision and I’m sticking to it. It’s got the games I want, and that’s the most important thing to me. It’s nowhere near a perfect console and some of the restrictions are downright depressing, but I’d rather play the games I want to play than buy a PS4 simply to send a message to Microsoft.
Killer Instinct available at Xbox One launch
Killer Instinct will be released as a launch title for Microsoft’s Xbox One. The game is being developed by Double Helix and Rare. The developers in question are the subject of much speculation as to whether they can really pull off a new title in the KI franchise. Rare, despite being the original creator of the franchise, has done little more than produce Kinect-centric games and Avatar stuff over the past few years and much of the talent behind some of their greatest classics have long since left the studio. I don’t really think the studio is as bad off as a lot of people suggest since Microsoft’s acquisition (I think the Viva Pinata games are quite fantastic, honestly, and Nuts and Bolts wasn’t a traditional platformer, but it was fun and unique), but it is disappointing to see what the studio has become.
Killer Instinct will have a “demo version” available at launch for players looking to try out the game. The demo will include one playable character and will allow the individual purchase of fighters or users can purchase the entire game with the complete fighting roster. The game feature’s Xbox One’s dynamic match making and is constantly looking for a new match, even when you’re fighting one. This will allow gamers to enjoy more time fighting and less time in the lobby–a welcome update to a fighting game’s short matches.
Source: Joystiq
The Walking Dead: 400 Days coming this summer
The next episode in Telltale’s award winning The Walking Dead game is subtitled 400 Days and will be heading to pretty much everything this summer. Choices players made in previous episodes will carry over into the new game which will feature five new characters in their very own stories. Telltale suggested that some of the characters the player meets in 400 Days might show up in Season Two with all the choices they make in the new episode also impacting that storyline.
Source: Joystiq
Mirror’s Edge 2 coming when it’s ready
Another EA reveal was the highly anticipated Mirror’s Edge 2. The teaser is composed entirely of in-game footage and it looks absolutely stunning. The DICE-developed sequel will be released “when it’s ready.”
Garden Warfare heading to Xbox and PC
EA announced a new Plants Vs. Zombies game in a very Battlefield-esque teaser. The game is going to be a multiplayer plant-based shooter. It’s coming first to Xbox One with 360 and PC ports following. No official word on PlayStation releases, but it’s likely they will follow the PC release.
Far Cry Classic heading to XBLA
Microsoft’s digital distribution platform will be the home to the re-release of the first Far Cry game under the banner Far Cry Classic. This re-release is heading to XBLA for 560 Microsoft Points ($7) this summer; Ubisoft is describing it as the “ultimate console version.” This re-release of the classic open-world game is going to boast updated visuals featuring “stunningly realistic foliage” and “real-time day and night cycles.” No word yet on a PS3 release.
Source: EGMNOW


