Man of Steel review

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I’m not going to lie.  This new Superman flick helmed by Zack Snyder and produced by Dark Knight Trilogy director Christopher Nolan was my most anticipated movie of this year.  I’ve been a fan of Snyder’s work since his debut film Dawn of the Dead and his comic book adaptations have been nothing short of marvelous.  I even have a soft spot for Sucker Punch despite all the critical hate for the film (though it’s understandable that people wouldn’t like the PG-13 theatrical cut as some of the film’s finest scenes, including the ending, are missing from that version).  So, when I heard that the man who brought Watchmen to the big screen was behind the latest Superman film, I couldn’t help but be excited.  Did the film live up to my expectations?

To answer that, I suppose I’ll have to let you know what I was expecting from this new feature.  With Christopher Nolan being the film’s producer, I was expecting something grittier and more bound to the real world than past Superman films.  While I certainly enjoy the Kryptonian’s past film outings (excepting Superman III and Quest for Peace), they’re enjoyable on different merits than what I want from a rebooted franchise.  I didn’t want a brightly colored cotton suit this time around; I wanted something that felt alien and powerful.  Man of Steel delivers on that count.  Superman’s new outfit is more than just a red and blue costume used to identify the character, it’s a suit of armour bearing his family crest—a symbol of hope.  He appears as more than just a guy parading in pajamas beating up bad guys; he’s a warrior from another world and our last hope for survival.  Superman in Man of Steel truly appears super.

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The films narrative is not its strongest point, but it’s an origin story that we are all familiar with, but with the universe retooled for a darker, grittier tale it’s a necessary evil.  The only problem with this is things feel too condensed.  The Krypton we see in Man of Steel is unlike any other version of it we’ve seen on film.  Russell Crowe as Jor-El is fantastic and I would have loved if they spent a little more time leading into the destruction of Krypton.  The world truly felt alien even with the sociopolitical commentaries peppered in the prologue and I wanted to see more of that alien culture.  Expanding the film’s prologue would have given a greater sense of loss, I think, than the simple “this is Krypton and it’s dying” story that we’re given.  But, as the movie presses on, it’s understandable that they condensed some things as the film’s runtime is 2 hours and 20 minutes.  Not the longest film, but summer audiences don’t always want to spend three hours crammed in theatre seats.  Still, I would love to see more exposition in certain areas and am holding to hope that a director’s cut of the film will address this issue for me.

ZodMan of Steel is, in its entirety, an origin story.  The whole 143 minutes of the film are dedicated to the birth of Superman.  There’s usually a point midway through most initial superhero flicks where the origin story ends and a new episode arises with the already evolved character practicing his heroics until confronted by the ultimate enemy (who is also generally introduced at this midway point).  Man of Steel is non-traditional, then, as the entire movie focuses on the evolution of Kal-El.  General Zod, the film’s warmongering villain portrayed by the wonderfully maniacal Michael Shannon, is there from the beginning with the sole purpose of defending Krypton.  This may sound like a noble intention, but his means are anything but.

The evolution of Kal-El, or Clark Kent to us Earthlings, is paralleled in the “present day” by flashbacks to his past.  His relationship with his adoptive father and the sacrifices that were required of him in order to keep his identity secret.  Clark is, in Man of Steel, a tragic hero.  His heroics and willingness to do anything to protect the human race after everything he’s endured is made incredible and just one more thing that makes this Man of Steel even more super.

SupermanHenry Cavill as Clark Kent fills the role nicely.  He’s a quieter Clark than Christopher Reeve or Brandon Routh and one that really does feel more like the tragic hero that this reboot is trying to present.  He’s a man that is carrying the weight of the world on his shoulders and, later, the loss of his entire race.  He’s a more stoic Clark and, while fans of the bumbling and insecure Clark of days past might be disappointed, it fits really well.  When he dons the suit, though, he is Superman.  Adamant that he’s on our side and willing to protect us even when we view him as a threat, this Superman is just as much a boy scout, without being quite as cheesy, as Supermen past.

The rest of the cast is pretty excellent as well.  I really wish Russell Crowe would have had more screen time because his Jor-El in the movie’s opening is a character I’d like to get to know better.  Though Kal-El’s Earth father, Jonathan Kent, is pretty fantastic as well.  Kevin Costner brings a level of sympathetic humanity to the role that I didn’t really expect to see in a comic book movie.  I looked forward to his screen time as it was sure to tug at my heartstrings and ground the movie in more than just explosions and heroics.  He gave the movie heart and one hell of a performance.

I was also a fan of Amy Adams’ Lois Lane.  A much more gutsy and in-your-face reporter than the damsel in distress we’ve seen in past movies.  It was great seeing the relationship between Superman and Lois begins in a way that didn’t feel forced or contrived.  There’s a connection between the two that is forged in more than just coincidence and the dialogue between Superman and Lois emphasizes her as his link to humanity beyond his adoptive parents.

Lois Action abounds in Man of Steel as well.  Summer blockbuster fans will not be disappointed as with all the grittiness and newfound emotion of this Superman reboot, there’s still plenty of over-the-top action.  The better part of the film’s last half hour is just ridiculous with fast-paced, superpowered fights and cutting-edge special effects that, for the most part, look great.  There are times where you can see the obvious CG and it brings you down to let you know you’re still watching a movie, but most times you’ll be too busy enjoying the explosive carnage to really care.

It’s a new Superman for a new generation and this Man of Steel will certainly entertain.  While it does have its flaws, mostly rooted in trying to tell too much story in 143 minutes, it’s ridiculously entertaining and heartfelt.  I walked out of the cinema beyond pleased with my experience—one I’ll gladly sit through again.  Man of Steel isn’t perfect, but it can certainly stand proudly alongside the greats of superhero cinema.  I heartily recommend checking out this super-powered cinematic treat.

Man of Steel4.5 out of 5

 

I preordered an Xbox One, and here’s why…

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I’m a gamer.  I’ve spent countless hours hunched over keyboards and slouched back in a couch holding a controller; I’ve even done my fair share of time flailing with Wii remotes.  It’s a great hobby and it’s something that’s really come to define a part of who I am.  Over the years, I’ve grown attached to certain properties.  Games like Mario, Zelda, and Metroid helped to shape my childhood along with Sonic and Sega’s band of misfits.  Sega, Nintendo, Sony, and Microsoft have all had a part in shaping me, my imagination, my interests, and even my sense of humor.  Gaming is more than what I do, really, it’s a part of who I am.

With E3 just wrapping up, there’s a lot of hubbub going on about which of the two new consoles to get.  There was a huge, and I mean huge, negative outcry against Microsoft’s Xbox One with gamers responding to Sony’s less restrictive PS4 with thunderous applause.  The Xbox One requires a daily internet connection, it locks games to users’ accounts, there’s the possibility that publishers can block or profit from used game sales; these are all, obviously, awful things.  These horrible things are all things that Sony’s last bastion of hope for freedom in gaming doesn’t do, so why pick the console that does?  Well, the games.

New-Xbox-One-ConsoleI watched the E3 press conferences for Microsoft and Sony and even the Nintendo Direct.  I saw a few reasons to get a Wii U in the future, but nothing that made me want to run out right now to get Nintendo’s already dated home console hardware.  From Sony, I saw them promise a less restrictive platform with a lower price point than Microsoft’s Xbox One.  And from Microsoft, I saw games.  Games I wanted.  Games I cared about.  All the reactions I’ve seen regarding who won E3 come back to Sony in that they announced a cheaper and less restrictive system.  What I really wanted to see was games.  I didn’t really feel like Sony delivered on that front.  A large portion of what they showed off was stuff we’ve known about for quite some time.  Sure, Sony has some great franchises in its library and I’ll no doubt be buying a PS4 when Quantic Dream (one of my all-time favorite developers) releases their next title after Beyond: Two Souls, but I didn’t see anything at their conference that made me want to have the system at launch.

Microsoft, on the other hand, showed off Ryse: Son of Rome in its latest, controller-based iteration.  It was damned gorgeous and captivating–something I’ll definitely want to play.  They showed off a new Killer Instinct which will be available on Xbox One at launch.  They touted some beautiful footage from Forza 5.  They showed a little more on Remedy Entertainment’s Quantum Break–and I can’t miss a Remedy game.  And, probably most importantly to me, they teased a new Halo game.  Since the first title, I’ve been attached to the Haloverse–I’ve read the books, the comics, watched the anime, watched Forward Unto Dawn, and played all the releases on day one since Halo 2.  It’s a story I care about and I was thrilled to see that 343 Industries actually cared about telling an epic space opera with Halo 4, so I’m more than a little excited to see where the franchise goes moving forward in this new trilogy.

KI_LogoIn addition to that, there’s some really exciting stuff in the “other” media features on Xbox One.  While not gaming per se, there are two original television series in the works for Xbox One that I’m interested in following:  Halo: The Television Series with one Stephen Spielberg being involved and Remedy’s extension to Quantum Break with episodes being tailored depending on decisions in-game.  I love stories and that’s one of the most important things, to me, when it comes to what games I want to play.  If the developers expand on the universe in interesting ways, I’m all for that.  I’d love to see more of the Haloverse outside of the games (but inside canon).

Now, I can’t say I’m entirely thrilled about everything regarding the Xbox One.  It is baffling that Microsoft would think it’s a good idea to move forward with some of their restrictions (specifically the locked games and daily online access requirements), but these are things that, I don’t think, will affect me.  Microsoft has confirmed that borrowing/lending as well as selling/buying used games will still be supported on the system.  They’ve also made it sound like there’s going to be some great new ways to borrow and lend games with a sharing library where 10 users can have access to your library.  What this means is that I can be lending out games to friends in a different state without having to give them my disc–they simply install the game and enjoy it based on my sharing settings.  Pretty great.  The downside is that these friends do need to be on your friends list for a minimum of 30 days and… well, that’s all I can really think of.  I’ve got friends and family several hours away and being able to share games from my account is pretty awesome, in my opinion.

Xbox-One3I’m not strictly a console gamer; I’ve got a decently sized gaming library on my PC which is primarily thanks to Valve’s Steam.  While I’ve always been a fan of how consoles worked differently than PCs with no needing installs, keys, or being able to easily lend your games as physical media, I can’t really complain about Microsoft’s system requirements when I willingly subject myself to similar or stricter restrictions on my PC.  I can’t lend games on my PC, they’re locked to my account.  I need periodic internet access to get on Steam.  I don’t have a problem with this on my computer, and it really should have been expected that the console market would move in this direction sooner or later.  I’m not defending the Xbox One’s restrictions, but I am saying that they’re not as ridiculous as everyone is claiming.  If Microsoft has a solution for if and when Xbox Live is down, good, because that’s really the only problem I can see with the system.  Really, my biggest concern is longevity.

I still have all of my classic consoles.  I’m really quite proud of my gaming collection (as I said earlier in this post, gaming is a part of who I am).  I love going back to play some of my favorites in the best way possible–authentically.  Sure, I can easily boot up an emulator and enjoy classic games that way, but there’s something special about holding the proper controller and taking it in the way I did 10 – 20 years ago.  It’s a great feeling.  So, since I’m such a nostalgic sap, what’s going to happen to my Xbox One library 10 or 15 years from now when Microsoft stops supporting the system?  Will I no longer be able to go back and enjoy my favorite Xbox One games like I do with all my other classic consoles?  That’s what I really want to know.  Not that there’s much I can do about it, but I’d like to have my worries comforted as we move forward into a new console generation.

So, the Xbox One… I’ve made my big day-one decision and I’m sticking to it.  It’s got the games I want, and that’s the most important thing to me.  It’s nowhere near a perfect console and some of the restrictions are downright depressing, but I’d rather play the games I want to play than buy a PS4 simply to send a message to Microsoft.

Killer Instinct available at Xbox One launch

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Killer Instinct will be released as a launch title for Microsoft’s Xbox One.  The game is being developed by Double Helix and Rare.  The developers in question are the subject of much speculation as to whether they can really pull off a new title in the KI franchise.  Rare, despite being the original creator of the franchise, has done little more than produce Kinect-centric games and Avatar stuff over the past few years and much of the talent behind some of their greatest classics have long since left the studio.  I don’t really think the studio is as bad off as a lot of people suggest since Microsoft’s acquisition (I think the Viva Pinata games are quite fantastic, honestly, and Nuts and Bolts wasn’t a traditional platformer, but it was fun and unique), but it is disappointing to see what the studio has become.

Killer Instinct will have a “demo version” available at launch for players looking to try out the game.  The demo will include one playable character and will allow the individual purchase of fighters or users can purchase the entire game with the complete fighting roster.  The game feature’s Xbox One’s dynamic match making and is constantly looking for a new match, even when you’re fighting one.  This will allow gamers to enjoy more time fighting and less time in the lobby–a welcome update to a fighting game’s short matches.

 

Source:  Joystiq

The Walking Dead: 400 Days coming this summer

400days_keyart_with_infoThe next episode in Telltale’s award winning The Walking Dead game is subtitled 400 Days and will be heading to pretty much everything this summer.  Choices players made in previous episodes will carry over into the new game which will feature five new characters in their very own stories.  Telltale suggested that some of the characters the player meets in 400 Days might show up in Season Two with all the choices they make in the new episode also impacting that storyline.

 

Source:  Joystiq

Mirror’s Edge 2 coming when it’s ready

Another EA reveal was the highly anticipated Mirror’s Edge 2.  The teaser is composed entirely of in-game footage and it looks absolutely stunning.  The DICE-developed sequel will be released “when it’s ready.”

Garden Warfare heading to Xbox and PC

EA announced a new Plants Vs. Zombies game in a very Battlefield-esque teaser.  The game is going to be a multiplayer plant-based shooter.  It’s coming first to Xbox One with 360 and PC ports following.  No official word on PlayStation releases, but it’s likely they will follow the PC release.

Far Cry Classic heading to XBLA

Microsoft’s digital distribution platform will be the home to the re-release of the first Far Cry game under the banner Far Cry Classic.  This re-release is heading to XBLA for 560 Microsoft Points ($7) this summer; Ubisoft is describing it as the “ultimate console version.”  This re-release of the classic open-world game is going to boast updated visuals featuring  “stunningly realistic foliage” and “real-time day and night cycles.”  No word yet on a PS3 release.

 

Source:  EGMNOW

A Link Between Worlds trailer

The sequel to A Link to the Past now has a title:  The Legend of Zelda: A Link Between Worlds.  This sequel to the beloved SNES title is heading exclusively to Nintendo’s 3DS this November.

Super Smash Bros heading to Wii U and 3DS

Nintendo revealed in their Nintendo Direct E3 show that they’ve got two Super Smash Bros. games in development right now.  One for the Wii U and one for the 3DS.  The game also brings in new challenger Mega Man.